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Thread: CFMapPoint v0.8: New and improved GPS reading code

  1. #11
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    Yeah, I was in a rush and didn't get to post a micro announcement.
    You are welcome to try it, but please don't be too disappointed if it doesn't work.
    I had actually intended to test it out myself and see if it fixes anything.
    If it doesn't then there is would be no need to advertise it.
    I drove my car in to work today hopeing that I would have the time to install it and check it out, but alas, I was in a rush and didn't have the time
    Plus, I think my Xenarc touchscreen has gone bad!

    I'll see what I can do w/ the wireless mouse later this evening.

    Pv

  2. #12
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    Thanks so much paulpv for working so hard on this project. Integrating gps into CF for me was one of my biggest problems. This is the most perfect piece of software for me! Thanks for taking time to create this program.

  3. #13
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    Quote Originally Posted by black06stang View Post
    Thanks so much paulpv for working so hard on this project. Integrating gps into CF for me was one of my biggest problems. This is the most perfect piece of software for me! Thanks for taking time to create this program.
    So... did you try 0.81?
    :: Mark

  4. #14
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    I am going to download it right now. I have been so busy, I haven't had a chance unill now.

  5. #15
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    Still not working

    The gps function still does not work. Most of the time it gives me gps coordinates, but it does not show a cursor or anything to mark my location on the map. Any suggestions (I am using mapoint2004).

  6. #16
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    Quote Originally Posted by black06stang View Post
    The gps function still does not work. Most of the time it gives me gps coordinates, but it does not show a cursor or anything to mark my location on the map. Any suggestions (I am using mapoint2004).
    Yeah, Paul was thinking it was a shot-in-the-dark that the added OCX would help.

    Bummer... C'mon Paul, we know you can do it!
    :: Mark

  7. #17
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    Support for MapPoint 2004 is currently broken, period.

    I cannot find a runtime way to fix this.
    According to the trepid MP programmers on http://www.mapforums.com, my problem is "by design".
    They justify this by saying that MP is backwards compatible, but not forwards compatible.

    I semi-disagree.
    The app I am distributing (CFMapPoint) includes MP2K6 interop dlls.
    If MP is really backwards compatible like they say, it is these MP2K6 DLLs that should be able to work on MP2K4.

    In reality, things are broken because MP2K4 is loading the MP2K6 interop dlls...and this fails.
    MP2K4 can only load MP2K4 interop dlls.
    MP2K6 can load both MP2K4 and MP2K6 interop dlls.
    It is a semantical argument to say that MP2K6 either is or is not backwards compatible.
    The point is that MP2K4 cannot load the MP2K6 interop dlls.

    I have three solutions:
    1. Two seperate installers:
      One for MapPoint 2004
      One for MapPoint 2006
      You will have to pick the correct installer; I can maybe to some friendly load-time check to see if you are using the wrong one.
    2. One large install file w/ both 2K4 and 2K6 interop DLLs that I reference via seperate namespaces.
      I don't even know if the latter part is possible, but it may be worth a try.
      The install size should not grow more than a few 100K.
    3. Drop MP2K4 support
      I don't want to do this, because MP is expensive and I wouldn't want people to feel that they need to pay M$ money for MP2K6 just so they can run CFMapPoint.


    #1 and #2 are complicated by the fact that I don't have a copy of MP2K4 handy (mine is buried deep somewhere in a storage shed).

    I'll try to borrow a copy from a friend to tithe me over until I get my copy back out of storage in another month or two (once I move in to a new house).

    Sorry...that's why we call this stuff Beta!
    (I feel better that at least now I know the reason for the problem)

    Pv

  8. #18
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    ok, im glad you figured out the problem. I'm glad that your working hard to find a solution. Thanks again!

  9. #19
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    What is hellomp2k6? It isn't a plugin, so how is it supposed to help? Is any progress being made?

  10. #20
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    Quote Originally Posted by black06stang View Post
    What is hellomp2k6? It isn't a plugin, so how is it supposed to help? Is any progress being made?
    HelloMP2K6 is a stand alone test app to see how well I can get an app that links/compiles to MP2K6 to work w/ MP2K4.
    It won't do *you* any good, but it does tell me what some of the major issues are.

    I can easily fix this, but I have honestly not taken the time to dig my legit copy of MP2K4 out of the storage unit that I am using to store some of the crap I had in my condo so that I can sell it.
    That's a sad excuse, I know, but that's my life at the moment, and I don't really feel like digging through storage boxes just so that I can get to my copy of MP2K4.
    I had no idea it would take this long to sell my condo; I had planned to sell it fairly quickly and get the boxes out of storage in to a new house.

    It's just taking longer than I planned.
    Sorry for the ridiculous delay, but that's life!

    Pv

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