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Thread: Virtual Earth cache builder? Or even gps simulator to make it cache?

  1. #111
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    If it's any help, most of the digitalmods I have made will crash the Demo Environment, but not the Dev Environment. They work fine on a registered version, but they come up with a similar error about the script and none of my digitalmods use a dll. So it's not Vista or the unregistered dll that's the problem.

    bembowe - you gonna try to tackle the "get tiles for whole route". I am sure that would be the most useful way to do this. Also, I think there is a need for selecting multiple zoom levels to download at the same time aside from all zoom levels. Nice looking structured code BTW. SD Dev Environment rocks!

  2. #112
    Variable Bitrate
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    Quote Originally Posted by IandI View Post
    If it's any help, most of the digitalmods I have made will crash the Demo Environment, but not the Dev Environment. They work fine on a registered version, but they come up with a similar error about the script and none of my digitalmods use a dll. So it's not Vista or the unregistered dll that's the problem.

    bembowe - you gonna try to tackle the "get tiles for whole route". I am sure that would be the most useful way to do this. Also, I think there is a need for selecting multiple zoom levels to download at the same time aside from all zoom levels. Nice looking structured code BTW. SD Dev Environment rocks!
    As GOC suggested it would be difficult figuring out vector of your direction. The simple way of going about this it probably getting the lat and long coordinates of each turn and probably just downloading the maximum number of cells possible to get the areas to overlap.
    if you have ideas about this, let me know. I could come up with something.
    But I am to create this, I would probably have to generate a new digimod as this functionality would probably require checking if a new route has been created and it will run based off it.

    about selecting multiple zoom levels at the same time, I dont think i will implement this simply because once a area is searched for, you can simply move the zoom slider to specific zoom level, download the maps. Move the another zoom level once those are downloaded and download the maps for the new zoom level. as of right now, the all levels will download one at a time since there is no multithreading available in SD.

    i think this functionality will add extra complexity to the way the UI looks when its just adding a very simple functionality. for a car environment the simpler the UI the more usable it will be.

  3. #113
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    zoom 15-16

    I think you should just download 15-16 by default since that is what SD uses with dynamic zoom. The other zooms can be redownloaded when the user explictily asks for them, what do you think?

    Also, I may have some time this weekend and can write a C++ dll that will be multithreaded. We can sync up on this offline.

  4. #114
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    Sep 2005
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    new update

    ok, I added a few things.

    Now the code shouldnt error out if the VirtualEarth folder or the Hybrid folder is not defined. it will create the folders if they are not present

    I increased the cell max to 50

    I added a button called dynamic zoom. if this is checked it will only download zoom levels 15 and 16 for the area search. it basically bypasses the zoom option.

  5. #115
    Variable Bitrate JasonMK's Avatar
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    Should we still need to register the dll files?

  6. #116
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    Should not need to register again (correct me if I am wrong)

  7. #117
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    Nope, there is no need to register the dlls again. I didnt make any changes to them.

  8. #118
    Variable Bitrate JasonMK's Avatar
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    But for those who have not installed the earlier version, this latest update hasn't removed the necessity to register the dlls the first time you install the sigimod? Sorry if my previous 9 word post was unclear.

  9. #119
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    Yes, you will have to register a dll once if you have not done so already, you can register every time - it does not hurt.

  10. #120
    Raw Wave god_of_cpu's Avatar
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    You shouldn't have to register any dlls. They should be registered automatically by StreetDeck.

    Whenever a digitalmod is installed, for every dll in the COM subdirectory, streetdeck will call regsvr32 on each of them. If regsvr32 fails, it will then call regasm for .net dlls.

    The log will contain an entry if the registration failed or succeeded.
    StreetDeck.com Developer (I am Chuck)
    Get StreetDeck at http://www.streetdeck.com
    The Official StreetDeck Forums have moved, please visit us at http://www.streetdeck.com/forum for official support for Streetdeck.

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