Page 13 of 19 FirstFirst ... 345678910111213141516171819 LastLast
Results 121 to 130 of 184

Thread: Virtual Earth cache builder? Or even gps simulator to make it cache?

  1. #121
    Variable Bitrate
    Join Date
    Sep 2005
    Posts
    249
    Quote Originally Posted by god_of_cpu View Post
    You shouldn't have to register any dlls. They should be registered automatically by StreetDeck.

    Whenever a digitalmod is installed, for every dll in the COM subdirectory, streetdeck will call regsvr32 on each of them. If regsvr32 fails, it will then call regasm for .net dlls.

    The log will contain an entry if the registration failed or succeeded.
    god_of_cpu,
    I have not been able to get SD to register any of my dlls. I have placed them under the ...StreetDeck\scripts\{GUID}\COM but I alway get errors when i use the dlls without registering them manually.

  2. #122
    Raw Wave god_of_cpu's Avatar
    Join Date
    Jan 2004
    Location
    SilverSpring Maryland
    Posts
    2,960
    Do you have the logs for when you installed it?
    StreetDeck.com Developer (I am Chuck)
    Get StreetDeck at http://www.streetdeck.com
    The Official StreetDeck Forums have moved, please visit us at http://www.streetdeck.com/forum for official support for Streetdeck.

  3. #123
    Variable Bitrate
    Join Date
    Sep 2005
    Posts
    249
    i'll unregister all my dlls and re install my digimods. i'll send you the logs as soon as i can

  4. #124
    Constant Bitrate
    Join Date
    Sep 2005
    Location
    Redmond, WA
    Posts
    188
    Quote Originally Posted by god_of_cpu View Post
    You shouldn't have to register any dlls. They should be registered automatically by StreetDeck.

    Whenever a digitalmod is installed, for every dll in the COM subdirectory, streetdeck will call regsvr32 on each of them. If regsvr32 fails, it will then call regasm for .net dlls.

    The log will contain an entry if the registration failed or succeeded.
    That's awesome, you guys thought of everything!

  5. #125
    Constant Bitrate
    Join Date
    Apr 2007
    Posts
    114
    Great job! works for me after you updated it. You know, i do have one idea that would be awesome if you could code it in. Have basically like an advanced button where one could do these things:
    - Be able to check off which zoom levels you want to download, and then be able to have a box or slider so that you can adjust how many tiles are downloaded at each zoom level. The reason for this is because if i did lets say 50 (the current max), then that seems like a huge area, but if you are zoomed all the way in, then its not even a whole town, but when you zoom out its like basically the whole freakin' state. So its really hard to have just one tile option for all zoom levels you know what i mean? If we could select tiles for each zoom level it would be much much much much MUCH more productive because at the farther zoomed out levels you wouldn't have to keep downloading the same thing over and over again just to get the more zoomed in tiles for that area. It would be nice to be able to set our more zoomed in levels at like lets say 300 tiles and our more zoomed out tiles at like 50, that way its a lot less work and a lot less wasted download time / bandwidth!
    - Just another idea.. be able to choose how many tiles in each direction you want to go instead of having the same number all the way around, because i live on a ocean coast and i always end up downloading tons of unnecessary ocean tiles to the right of me. But the first request is the most important :-)
    - Mike

  6. #126
    Variable Bitrate
    Join Date
    Sep 2005
    Posts
    249
    Quote Originally Posted by thepunkerguy View Post
    Great job! works for me after you updated it. You know, i do have one idea that would be awesome if you could code it in. Have basically like an advanced button where one could do these things:
    - Be able to check off which zoom levels you want to download, and then be able to have a box or slider so that you can adjust how many tiles are downloaded at each zoom level. The reason for this is because if i did lets say 50 (the current max), then that seems like a huge area, but if you are zoomed all the way in, then its not even a whole town, but when you zoom out its like basically the whole freakin' state. So its really hard to have just one tile option for all zoom levels you know what i mean? If we could select tiles for each zoom level it would be much much much much MUCH more productive because at the farther zoomed out levels you wouldn't have to keep downloading the same thing over and over again just to get the more zoomed in tiles for that area. It would be nice to be able to set our more zoomed in levels at like lets say 300 tiles and our more zoomed out tiles at like 50, that way its a lot less work and a lot less wasted download time / bandwidth!
    - Just another idea.. be able to choose how many tiles in each direction you want to go instead of having the same number all the way around, because i live on a ocean coast and i always end up downloading tons of unnecessary ocean tiles to the right of me. But the first request is the most important :-)
    - Mike
    I see your issue with the current implementation. i'll consider your ideas for future enhancements. as of now I am not going to change the current implementation as its simple enough for everyone to use. But when am ready to tackle on this project again, i'll look into what you guys want.


    Quote Originally Posted by god_of_cpu View Post
    Do you have the logs for when you installed it?
    GOC, you are right. sd does register the dlls when you install them. I checked the log files and it does show the registration. Also i installed the digimod after unregistering all the dlls and the code worked fine.

    this is great. thanks

  7. #127
    Variable Bitrate
    Join Date
    Sep 2005
    Posts
    249
    ok guys,
    the DigitalMod is now on the wiki. Enjoy

  8. #128
    Variable Bitrate
    Join Date
    Sep 2005
    Posts
    249

    SideBarList issue.

    Ok,
    I really havent run the digimod in the normal mode until today and I notice that the Leftsetting (SideBarList) doesnt change position after I have changed it. In the developement env, i can move the SideBarList lower a bit so that I can place the "Search By" label above it. it works fine when running in dev env but the SideBarList goes right back to its orginal position when running in normal mode. This make the "Search By" label overlap

    I have attached a picture to illustrate what i am talking about.

    Is there any way to fix this. I have manually changed the coordinates of the LeftSettings in the properties as well as set the Top and Left coordinates within the code.
    Can this sideBarList be moved at all?
    Attached Images Attached Images  

  9. #129
    Low Bitrate
    Join Date
    Jul 2005
    Posts
    74
    Is there a way to use this in the uk, as its not possible to enter lat/long ?

  10. #130
    Low Bitrate
    Join Date
    Apr 2007
    Location
    San Dimas, Cali
    Posts
    76
    Quote Originally Posted by bembowe View Post
    Ok,
    I really havent run the digimod in the normal mode until today and I notice that the Leftsetting (SideBarList) doesnt change position after I have changed it. In the developement env, i can move the SideBarList lower a bit so that I can place the "Search By" label above it. it works fine when running in dev env but the SideBarList goes right back to its orginal position when running in normal mode. This make the "Search By" label overlap

    I have attached a picture to illustrate what i am talking about.

    Is there any way to fix this. I have manually changed the coordinates of the LeftSettings in the properties as well as set the Top and Left coordinates within the code.
    Can this sideBarList be moved at all?
    It *should* be able to be moved with:

    Code:
    SideBarList.Top = 210
    SideBarList.Left = 28
    or, of course, in the properties setting like you did it. Works in the Dev Environment both ways. I think it's a bug unless it's not supposed to be moved for interface consistency issues, but I don't think that's the case. I would just move the "Search By" above the sidebar list for the time being.

Similar Threads

  1. Replies: 65
    Last Post: 10-13-2009, 07:51 PM
  2. Replies: 16
    Last Post: 09-05-2007, 05:19 PM
  3. Replies: 91
    Last Post: 11-07-2006, 05:47 PM
  4. Getting Started with GPS
    By grepzen in forum The FAQ Emporium
    Replies: 12
    Last Post: 09-26-2006, 06:54 AM
  5. How do I setup my GPS Application ?
    By guino in forum RR FAQ
    Replies: 0
    Last Post: 03-20-2005, 03:17 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •