i guess the mappoint sdk uses a direct3d view to render the maps, this explains the easy integration.
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i guess the mappoint sdk uses a direct3d view to render the maps, this explains the easy integration.
ok. Fricker was correct, this can be done in the same way that mappoint view is displayed.
A webbrowser control should be used and then hook in the DC of the control, get the pixels and copy to a texture.
Googleing a bit you can see it.
What I don't know is if the SD sdk allows to create/manipulate textures or overlays buffer...