The updater will pick it up, but not for a while. It is currently in a non-releasable state. I have many debugger variables alive and am finishing up new things. I cant release until I put it back!
Yes screen scrapers have been around for a while, but they dont output a file that can be used for bitmapping fonts. I searched for one to look at, and most didnt do much. And going the other way is a possibility, but a program like photoshop can make those feathered edges much more nicely than I could. The letters would look very rough.
It will be an update, but again not until the middle of the month or so.
The DirectX support for fonts in horrible, it slows the whole app down. Even StreetDeck uses bitmapped fonts. And origianlly I was programming this in XNA which is used on the xbox 360 too and the 360 has NO support for tt fonts so neither did XNA. Any video game you play on any console/pc made by a real company will use bitmapped fonts, you just dont have the flexibility to change it.
If you change it to Arial then you may have to change the spacing. It found every character for me. Something to look for are letters with curve parts that go over to another curved letter which joins them as one. If it finds 64, then look at what it found. It shows a preview of each character. Look at the ones that it joined together, and there are the letters with the problem. If it is only a few characters difference, you can manually edit the font's xml file with new boundaries.
It was made with Photoshop CS3 Extended, but compatibility is turned on so I think CS2 can use it and the one before that whatever it was 7?



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