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  • NUMOSK and OSK Commands question

    I can't find it in the skincommands.txt file, but I have seen mention here at there on the forums of multiple NumOSK's ans OSK's.

    Something like OSK2 and NumOSK2.

    I have tried and can not get it to work with the TOCMD code.

    For Example:

    NUMOSK2TOCMD;test;Command2

    What are the limitations of multiple OSK's and NumOSK's passing commands and the proper syntax?
    Front End of Choice: Ride Runner (Is there anything else??? ) & Powered by the DFX5.1 Skin Available in the Mobile App Mart

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  • #2
    i'd like to know this too. Canadians and other countrys with letters in there zip need a numosk2 for movietimes!
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    • #3
      Once again...

      'NumOSKToCMD2.dll' Goes in roadrunner's folder

      'X,NumOSKToCMD2' Goes in the menu skin

      NUMOSKTOCMD
      ===========
      The syntax for this ext plugin is as follows

      "NumOSKToCMD_x;myvar;setvol;wave;#myvar#"

      The x is the numosk_x.skin that will be called up (0-9)

      And the #xxx# will be replaced by input from the numosk


      OSKTOCMD
      ========
      The syntax for this ext plugin is as follows

      "OSKToCMD_x;myvar;setlabel;time;#myvar#"

      The x is the osk_x.skin that will be called up (0-9)

      And the #xxx# will be replaced by input from the osk


      The button enter code for this is "Enter_2"
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      • #4
        Blue to the rescue! Thanks! That will work PERFECTLY!
        Front End of Choice: Ride Runner (Is there anything else??? ) & Powered by the DFX5.1 Skin Available in the Mobile App Mart

        My Fiero Build Thread

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