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Thread: Plugin System

  1. #1
    I'm sorry, and you are....? frodobaggins's Avatar
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    Plugin System

    I just wanted to let everyone know that I am developing a plugin system
    for the FrodoPlayer. I do not know which release it will make it in though.

    Some of the things you will be able to do with it are:

    Complete control of the player
    Info from the player
    Send info to the player
    Access to selected events.
    Access to selected objects.
    and many more.

    I will be releasing a plugin SDK and a complete example.
    The girder plugin will be the first example.
    The girder plugin will allow control and obtain
    info from the player.

    Frodo

    BTW, this will allow some of you to add those features you wanted quite easily.
    [H]4 Life
    My next generation Front End is right on schedule.
    It will be done sometime in the next generation.
    I'm a lesbian too.
    I am for hire!

  2. #2
    Maximum Bitrate ddogg_777's Avatar
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    Frodo, I owe you some more money for Frodoplayer that I downloaded, I sent it via Paypal.
    wink wink

  3. #3
    I'm sorry, and you are....? frodobaggins's Avatar
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    Quote Originally Posted by ddogg_777
    Frodo, I owe you some more money for Frodoplayer that I downloaded, I sent it via Paypal.
    wink wink

    You are a strange strange man, but thanks again.

    Frodo
    [H]4 Life
    My next generation Front End is right on schedule.
    It will be done sometime in the next generation.
    I'm a lesbian too.
    I am for hire!

  4. #4
    Maximum Bitrate ddogg_777's Avatar
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    Well, I didn't want to just take something so precious without leaving something in return...

    my preeeeecioussss..

  5. #5
    Variable Bitrate NoPistonPC's Avatar
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    Will you provide some way for plugins to have access to UI elements or perhaps allow them to subclass something like a Screen class so that a plugin would have a consistent UI with the rest of FrodoPlayer?

  6. #6
    I'm sorry, and you are....? frodobaggins's Avatar
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    Quote Originally Posted by NoPistonPC
    Will you provide some way for plugins to have access to UI elements or perhaps allow them to subclass something like a Screen class so that a plugin would have a consistent UI with the rest of FrodoPlayer?
    No you would have to have your own skinning system for graphical plugins.
    However, internal dimensions of the app and some objects will be available
    in case you need them.

    Frodo
    [H]4 Life
    My next generation Front End is right on schedule.
    It will be done sometime in the next generation.
    I'm a lesbian too.
    I am for hire!

  7. #7
    C4M
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    Maximum Bitrate C4M's Avatar
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    Girder? W00t!

    On skinning: If I make a skin with no buttons (I don't have a TSK), will all still work in a groovy fashion? (I know this is potentially a stupid question, but as Mr Garrison said - "There are no studpid questions, just stupid people".

    C!
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  8. #8
    Low Bitrate Deadnick's Avatar
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    What language is Frodoplayer compiled from?

  9. #9
    I'm sorry, and you are....? frodobaggins's Avatar
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    Quote Originally Posted by Deadnick
    What language is Frodoplayer compiled from?
    VB6 SP6
    [H]4 Life
    My next generation Front End is right on schedule.
    It will be done sometime in the next generation.
    I'm a lesbian too.
    I am for hire!

  10. #10
    Maximum Bitrate Marsupial's Avatar
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    Frodo, as soon as I can get my computer back on track, I will be volunteer to do some frodo-girder testings... With communication between frodo and girder, the software will have infinite possibilities. Can't wait to see the result!
    -Mars

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