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Thread: ** NEW Fusion Brain Version 6, Pre-Order NOW **

  1. #111
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    Do you have any more current software to test, or is it going to come with the proper working finished model?
    Old School MP3CAR.com member!

  2. #112
    Fusion Brain Creator 2k1Toaster's Avatar
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    Quote Originally Posted by dscustoms View Post
    Do you have any more current software to test, or is it going to come with the proper working finished model?
    Everyone who ordered one directly through me, will have it by Thursday including a free temp sensor. I didn't count on the USD dropping like a rock, so the "lower cost" FBv6 is now essentially more expensive. So you preorder guys got a good deal!

    If you ordered through mp3car, they should have it Wednesday or Thursday, as to how they will process and ship your order I do not know. I did include free temp sensors in the box to them as well so you mp3car pre-order people will get the same deal.

    They shipped caseless (unlike the betas). Cases will be available soon. A barebones case will be pretty cheap as we do nothing to them so it doesn't seem right to charge anything more than we get them for. I am playing with my laser to get some cutouts for the USB port and Power Jack. Maybe some almost perforated slots above the digital output and analogue input ports so you can "knock them out" at will. These will cost more than barebones because machining isn't cheap. But those will not be for a little while.

    In the meantime it is fairly simple to use an exacto knife and a few minutes to make a cutout in the plastic case. It is ABS and cuts like butter. I can stock white or black. I think they are the same price. Any suggestions? I got white for the betas, and unless there is a public outcry, I will keep the choice white.

    As for software, there will be basic com software available in a couple days. FuseGL is not finished yet, but it is functional now. The polish and additional features will be added on much like MDX was in the early days. Someone posts "hey I want to ________" and I code it and release an update. Currently there are features that MDX has that FuseGL doesn't have and visa versa there are many features FuseGL has that MDX does not have.

    I would appreciate constant feedback on the software so I can make it better.

    Also Sonic (maker of RRFusion and CFFusion) has a beta V6 and I believe he has V6 support already. With the addition of the COM port control as well, you can control it via pretty much anything.

    There are also some exciting new control methods that I am prototyping right now as well. And if there is really a need for 5v sensors, I can work on making a "FBv6-5" that will be 5v tolerant.

    Also:

    Preorders are officially shipped! No more pre-ordering! This is now a released product.
    Fusion Brain Version 6 Released!
    1.9in x 2.9in -- 47mm x 73mm
    30 Digital Outputs -- Directly drive a relay
    15 Analogue Inputs -- Read sensors like temperature, light, distance, acceleration, and more
    Buy now in the MP3Car.com Store

  3. #113
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    To clarify, by the end of this week (and coincidentally by the time most of you receive your pre-orders) RRFusion and Centrafusion will have v6 support via the virtual com port feature. I still to this point haven't done enough snooping to figure out how to communicate the other way.
    mp3Car.com Senior Tech Blogger (Want a product reviewed? Contact me.)
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  4. #114
    Fusion Brain Creator 2k1Toaster's Avatar
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    Code:
                MainUSBClass.FindAllFusionBrains();
                MainUSBClass.FusionBrainConnected += new USBMonitor.FusionBrain_HardwareMonitorEventDelegate(MainUSBClass_FusionBrainConnected);
                MainUSBClass.FusionBrainDisconnected += new USBMonitor.FusionBrain_HardwareMonitorEventDelegate(MainUSBClass_FusionBrainDisconnected);
    
                int port_i = 0;
    
                while (true)
                {
                    if (MainUSBClass.allFusionBrains.Count <= 0)
                    {
                        System.Threading.Thread.Sleep(100); 
                        continue;
                    }
                    System.Threading.Thread.Sleep(150);
    
                    port_i = port_i++ % 32;
    
                    int _code = 0x01 or 0x02 or 0x03; // 0x01: All off except..., 0x02: All on except..., 0x03: Normal Mode
    
                    int _length = HOW MANY ON; // Valid: 0 through 32 --> How many digital outputs you are sending control items for. Can be 0 if you just want to turn all on or all off. If you do code 0x01 with 0 additional, all turn off. If you do 0x02 with 0 additional, you get all on.
    
                    _toSendArray = new byte[1 + (_length * 2)]; // The array you send needs to be 1 + length * 2 long. 1 for the command sequence (0x01, 0x02, or 0x03) and remaining length and then 2 bytes per digital output command.
                    _toSendArray[0] = (byte)((_code << 5) + _length); // First byte is code and length. Length is not length of array, but "number of digital outputs you are commanding in this USB stream".
    
                    // Set DigitalOutput[port_i] through DigitalOutput[port_i + length] to 0xFF. 
                    for (int l = 0; l < _length; l++)
                    {
                        _toSendArray[(l * 2) + 1] = (byte) ((port_i + l) << 3); // The port this value is for
                        _toSendArray[(l * 2) + 2] = 0xFF; // The value for the above port. 0 is off, 0xFF is full on, and value inbetween is PWM.
                    }
    
                    MainUSBClass.allFusionBrains[0].SendDataToFusionBrain(_toSendArray, 0x01); // Send this array to the FBv6 using EP01 (The Digital Output EP)
    
                    byte[] _allDigitalOutputReadStates = new byte[64];
                    byte[] _allAnalogues = new byte[64];
                    MainUSBClass.allFusionBrains[0].ReadDataFromFusionBrain(ref _allDigitalOutputReadStates, 0x01); // This is how you read back Digital Output states
                    MainUSBClass.allFusionBrains[0].ReadDataFromFusionBrain(ref _allAnalogues, 0x02); // This is how you read Analouge Input values.
    
                    List<double> aValues = new List<double>();
                    for(int a = 0; a < 15*2; a+=2)
                    {
                        int aValue_INT = ((_allAnalogues[a] & 0x03) << 8) + _allAnalogues[a + 1]; // The raw 0 through 1023 digital value
                        aValues.Add(3.3 * ((double)aValue_INT) / 1023.0); // Converting that value to a real voltage and storing in some temp List
                    }
    Some important things to note:

    There is now more than one endpoint when talking to the FBv6. Also all calls are completely state independent. With the V3 and V4, you must write the digital outputs, then read back the analogue values. Even if you didn't care about the analogues or didn't care about the digital outputs. This is NOT true anymore for the V6. You can read and write any EP anytime you want. Even at the same time if your USB controller supports it.

    So if you did not care about digital output states, you never have to read or write them.Also you can read and write them in any order you want.

    Depending on how you write your code, there may be a 3 sample latency between reads though. The data is buffered for high speed transfer. So as you are reading one buffer, the Fusion Brain is filling another buffer with data. Now if you read very slowly, the data in the buffer will be old. If both are full it doesn't update.

    So if you change something and read very very slowly, read a couple times. But the majority of programs will be continuously reading the data so you will never see this. What this does allow however is full 1Mbps USB communication. If you just continuously read the analogues in a loop as fast as you can, you can easily get to 800kbps, and if the USB bus is free, over 1Mbps which is the maximum for this USB hardware architecture. The V4 and V3 were both limited to around 250kbps. So it is now up to 4 times faster. Also it puts less garbage on the bus if you dont want it.

    If all you want to do is change one digital output, you only have to write 3 bytes, not the full 64 bytes stream.

    That code above was taken from a portion of my test program I use to test all FB's before I ship them. Comments were added and some variables were taken out to simplify it. But it is pretty simple. The event hooks are optional of course, and can be used to determine when an FB is connected and disconnected.

    More to come later.

    ---------- Post added at 02:40 PM ---------- Previous post was at 02:35 PM ----------

    Also you can do:

    Code:
                    byte[] _allAnalogues = new byte[1024];
                    MainUSBClass.allFusionBrains[0].ReadDataFromFusionBrain(ref _allAnalogues, 0x02);
    and read back time T through T-16 of analogue inputs. This is a blocking statement and might take longer the more USB devices you have on the bus though. I am still working to make it more efficient by packing.

    Also, incase it has not been mentioned, all firmware is USB upgradable. You short the little reset header next to the USB port while it has power. This will start some of the DO ports to start blinking back and forth. After a few seconds, it will connect via USB and allow you to upgrade the firmware. To exit bootloader mode it must be hard reset. So just yank all power (USB and/or Wall Jack).

    ---------- Post added at 03:44 PM ---------- Previous post was at 02:40 PM ----------

    Something else to mention, the outputs will stay in the state they are programmed to as long as the FB has power. So you can have USB connection problems or even physically disconnect the USB jack (assuming it has wall power too) and the states will remain the same.

    Something to keep in mind:

    Even though this version has the correct current going through the LEDs, it is still a lot of current to light all those LEDs and switch the FETs for the digital outputs and power sensors when you think of the 500mA USB limit. Even though your computer may not limit it, there is a thermal fuse that limits it to about 500mA from the USB port. If it tries to draw too much, it will instinctively start drawing power from the wall wart (if connected) even if it is at 5v too.

    So if you have only USB power and you turn everything on, it may dim and the blue power LED may go out. There is a range of power draw where the blue power LED will flicker or flash meaning "hey you are drawing too much power for your source!!!!" while the FB tries to remain on. Once the input voltage is pulled down to 4.2v or so, it will become sporadic and die. Now the only reason to have digital outputs on other than LED debugging is to power a relay or something else, which requires use of the wall wart to begin with. And as long as your wall wart can supply enough, you won't see this. But it will try to balance the load between PC and wall if one can't keep up with the other.

    Just thought I would share that.

    ---------- Post added at 03:45 PM ---------- Previous post was at 03:44 PM ----------

    Another thing:

    The LEDs for the digital output port while floating, will be dim. When on, they will be bright. This makes it easy to see which channels are on and which are off but functional. Even with the output LED dimly lit, the output port will remain off.

    I think you guys are going to like these.
    Fusion Brain Version 6 Released!
    1.9in x 2.9in -- 47mm x 73mm
    30 Digital Outputs -- Directly drive a relay
    15 Analogue Inputs -- Read sensors like temperature, light, distance, acceleration, and more
    Buy now in the MP3Car.com Store

  5. #115
    Variable Bitrate
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    411
    Yay!! Can't wait to get rid of these damn buttons for my AC! Thanks for the temp sensor too, that'll make it nice and easy to keep auto temperature control. Any time you want something tested just let me know, I'll be working on a lot of integration stuff.
    Old School MP3CAR.com member!

  6. #116
    Variable Bitrate rEegLer's Avatar
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    Mechanicsburg, PA
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    Just got mine... that was a lot faster then expected. Just for my clarification, just the FB and temp sensor were shipped? No power cord? And drivers will be ready soon?

    Looks like a nice board. The DC jack is a little rusty... how long were they in China? Also, with the temp sensor, which pin is V+ and An In+?
    Love

  7. #117
    Fusion Brain Creator 2k1Toaster's Avatar
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    Quote Originally Posted by rEegLer View Post
    Just got mine... that was a lot faster then expected. Just for my clarification, just the FB and temp sensor were shipped? No power cord? And drivers will be ready soon?

    Looks like a nice board. The DC jack is a little rusty... how long were they in China? Also, with the temp sensor, which pin is V+ and An In+?
    Wow that was fast... Go FedEx!

    Yes just the FB and temp sensor. The drivers are already available, for now please follow this post for drivers and software as well as any other issues: http://www.mp3car.com/fusion-brain/1...a-testing.html

    The DC jack sometimes have corrosion on them, but it doesn't effect the performance. It was 5 1/2 months from ordering to receiving, but those jacks we use on everything so they could be a year old who knows. If you are worried about it, a little brillo pad will take it off.
    Fusion Brain Version 6 Released!
    1.9in x 2.9in -- 47mm x 73mm
    30 Digital Outputs -- Directly drive a relay
    15 Analogue Inputs -- Read sensors like temperature, light, distance, acceleration, and more
    Buy now in the MP3Car.com Store

  8. #118
    Constant Bitrate ACCLR8N's Avatar
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    Quote Originally Posted by 2k1Toaster View Post
    And if there is really a need for 5v sensors, I can work on making a "FBv6-5" that will be 5v tolerant.
    Wanted, not sure about needed. I have my V4's.

  9. #119
    Variable Bitrate rEegLer's Avatar
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    I don't know where you want me to put this post but FuseGL is not working for me. I have the latest .Net installed as it gave me that prompt when I first tried it. Anything I'm missing? Does it need to go in a certain directory? The error signature event type is clr20r3, not sure if that helps or not.
    Love

  10. #120
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    Sonicxtacy02's Avatar
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    Quote Originally Posted by 2k1Toaster View Post
    Code:
                MainUSBClass.FindAllFusionBrains();
                MainUSBClass.FusionBrainConnected += new USBMonitor.FusionBrain_HardwareMonitorEventDelegate(MainUSBClass_FusionBrainConnected);
                MainUSBClass.FusionBrainDisconnected += new USBMonitor.FusionBrain_HardwareMonitorEventDelegate(MainUSBClass_FusionBrainDisconnected);
    
                int port_i = 0;
    
                while (true)
                {
                    if (MainUSBClass.allFusionBrains.Count <= 0)
                    {
                        System.Threading.Thread.Sleep(100); 
                        continue;
                    }
                    System.Threading.Thread.Sleep(150);
    
                    port_i = port_i++ % 32;
    
                    int _code = 0x01 or 0x02 or 0x03; // 0x01: All off except..., 0x02: All on except..., 0x03: Normal Mode
    
                    int _length = HOW MANY ON; // Valid: 0 through 32 --> How many digital outputs you are sending control items for. Can be 0 if you just want to turn all on or all off. If you do code 0x01 with 0 additional, all turn off. If you do 0x02 with 0 additional, you get all on.
    
                    _toSendArray = new byte[1 + (_length * 2)]; // The array you send needs to be 1 + length * 2 long. 1 for the command sequence (0x01, 0x02, or 0x03) and remaining length and then 2 bytes per digital output command.
                    _toSendArray[0] = (byte)((_code << 5) + _length); // First byte is code and length. Length is not length of array, but "number of digital outputs you are commanding in this USB stream".
    
                    // Set DigitalOutput[port_i] through DigitalOutput[port_i + length] to 0xFF. 
                    for (int l = 0; l < _length; l++)
                    {
                        _toSendArray[(l * 2) + 1] = (byte) ((port_i + l) << 3); // The port this value is for
                        _toSendArray[(l * 2) + 2] = 0xFF; // The value for the above port. 0 is off, 0xFF is full on, and value inbetween is PWM.
                    }
    
                    MainUSBClass.allFusionBrains[0].SendDataToFusionBrain(_toSendArray, 0x01); // Send this array to the FBv6 using EP01 (The Digital Output EP)
    
                    byte[] _allDigitalOutputReadStates = new byte[64];
                    byte[] _allAnalogues = new byte[64];
                    MainUSBClass.allFusionBrains[0].ReadDataFromFusionBrain(ref _allDigitalOutputReadStates, 0x01); // This is how you read back Digital Output states
                    MainUSBClass.allFusionBrains[0].ReadDataFromFusionBrain(ref _allAnalogues, 0x02); // This is how you read Analouge Input values.
    
                    List<double> aValues = new List<double>();
                    for(int a = 0; a < 15*2; a+=2)
                    {
                        int aValue_INT = ((_allAnalogues[a] & 0x03) << 8) + _allAnalogues[a + 1]; // The raw 0 through 1023 digital value
                        aValues.Add(3.3 * ((double)aValue_INT) / 1023.0); // Converting that value to a real voltage and storing in some temp List
                    }
    Some important things to note:

    There is now more than one endpoint when talking to the FBv6. Also all calls are completely state independent. With the V3 and V4, you must write the digital outputs, then read back the analogue values. Even if you didn't care about the analogues or didn't care about the digital outputs. This is NOT true anymore for the V6. You can read and write any EP anytime you want. Even at the same time if your USB controller supports it.

    So if you did not care about digital output states, you never have to read or write them.Also you can read and write them in any order you want.

    Depending on how you write your code, there may be a 3 sample latency between reads though. The data is buffered for high speed transfer. So as you are reading one buffer, the Fusion Brain is filling another buffer with data. Now if you read very slowly, the data in the buffer will be old. If both are full it doesn't update.

    So if you change something and read very very slowly, read a couple times. But the majority of programs will be continuously reading the data so you will never see this. What this does allow however is full 1Mbps USB communication. If you just continuously read the analogues in a loop as fast as you can, you can easily get to 800kbps, and if the USB bus is free, over 1Mbps which is the maximum for this USB hardware architecture. The V4 and V3 were both limited to around 250kbps. So it is now up to 4 times faster. Also it puts less garbage on the bus if you dont want it.

    If all you want to do is change one digital output, you only have to write 3 bytes, not the full 64 bytes stream.

    That code above was taken from a portion of my test program I use to test all FB's before I ship them. Comments were added and some variables were taken out to simplify it. But it is pretty simple. The event hooks are optional of course, and can be used to determine when an FB is connected and disconnected.

    More to come later.

    ---------- Post added at 02:40 PM ---------- Previous post was at 02:35 PM ----------

    Also you can do:

    Code:
                    byte[] _allAnalogues = new byte[1024];
                    MainUSBClass.allFusionBrains[0].ReadDataFromFusionBrain(ref _allAnalogues, 0x02);
    and read back time T through T-16 of analogue inputs. This is a blocking statement and might take longer the more USB devices you have on the bus though. I am still working to make it more efficient by packing.

    Also, incase it has not been mentioned, all firmware is USB upgradable. You short the little reset header next to the USB port while it has power. This will start some of the DO ports to start blinking back and forth. After a few seconds, it will connect via USB and allow you to upgrade the firmware. To exit bootloader mode it must be hard reset. So just yank all power (USB and/or Wall Jack).

    ---------- Post added at 03:44 PM ---------- Previous post was at 02:40 PM ----------

    Something else to mention, the outputs will stay in the state they are programmed to as long as the FB has power. So you can have USB connection problems or even physically disconnect the USB jack (assuming it has wall power too) and the states will remain the same.

    Something to keep in mind:

    Even though this version has the correct current going through the LEDs, it is still a lot of current to light all those LEDs and switch the FETs for the digital outputs and power sensors when you think of the 500mA USB limit. Even though your computer may not limit it, there is a thermal fuse that limits it to about 500mA from the USB port. If it tries to draw too much, it will instinctively start drawing power from the wall wart (if connected) even if it is at 5v too.

    So if you have only USB power and you turn everything on, it may dim and the blue power LED may go out. There is a range of power draw where the blue power LED will flicker or flash meaning "hey you are drawing too much power for your source!!!!" while the FB tries to remain on. Once the input voltage is pulled down to 4.2v or so, it will become sporadic and die. Now the only reason to have digital outputs on other than LED debugging is to power a relay or something else, which requires use of the wall wart to begin with. And as long as your wall wart can supply enough, you won't see this. But it will try to balance the load between PC and wall if one can't keep up with the other.

    Just thought I would share that.

    ---------- Post added at 03:45 PM ---------- Previous post was at 03:44 PM ----------

    Another thing:

    The LEDs for the digital output port while floating, will be dim. When on, they will be bright. This makes it easy to see which channels are on and which are off but functional. Even with the output LED dimly lit, the output port will remain off.

    I think you guys are going to like these.
    So far over my head its not funny. Can i still use the FindMyDevice method to find a v6 brain? I can successfully use RRFusion to control/read from my v6 (again, via virtual com port only) but only in single instance scenario. What i'd like to do is add v6 compatibility to the existing connect function

    Code:
    Public Sub FB_Connect()
            For x = 1 To TotalInstances
                Dim i As Integer = 0
                If LiveDebug Then clsLog.Log("[" & My.Computer.Clock.LocalTime & "]" & "Setting communication byte array to 0")
                For i = 0 To 63 'Set array to zeros
                    Select Case x
                        Case 1
                            ComClass.OneByteArray(i) = 0
                        Case 2
                            ComClass.TwoByteArray(i) = 0
                        Case 3
                            ComClass.ThreeByteArray(i) = 0
                        Case 4
                            ComClass.FourByteArray(i) = 0
                    End Select
                    'ComClass.ByteArray(x, i) = 0
                Next
    
                If LiveDebug Then clsLog.Log("[" & My.Computer.Clock.LocalTime & "]" & "Setting digital output controls to 0 (off)")
                For i = 0 To 15
                    ComClass.DigOut(x, i) = 0
                Next
    
                Try
                    Dim closeresult As Boolean = FusionBrain_WinUSB.MainUSBClass.Zombie
                    If Not closeresult Then
                        'Try it again
                        closeresult = FusionBrain_WinUSB.MainUSBClass.Zombie
                    End If
    
                    Dim FoundFB(4) As Boolean
                    'Connect to the first FB
                    If ComClass.HardwareVersion(x) = 0 Or ComClass.HardwareVersion(x) = 4 Then
                        FoundFB(x) = FusionBrain_WinUSB.MainUSBClass.FindMyDevice(x - 1, 4)
                        If FoundFB(x) = True Then If LiveDebug Then clsLog.Log("[" & My.Computer.Clock.LocalTime & "]" & "Found Fusion Brain V4 interface")
                    End If
    
                    If FoundFB(x) Then
                        ComClass.HardwareVersion(x) = 4
                        If LiveDebug Then clsLog.Log("[" & My.Computer.Clock.LocalTime & "]" & "Hardware version set to 4.")
                    Else
                        If ComClass.HardwareVersion(x) = 0 Or ComClass.HardwareVersion(x) = 3 Then
                            FoundFB(x) = FusionBrain_WinUSB.MainUSBClass.FindMyDevice(x - 1, 3)
                            If FoundFB(x) = True Then If LiveDebug Then clsLog.Log("[" & My.Computer.Clock.LocalTime & "]" & "Found Fusion Brain V3 interface.")
                        End If
                        If FoundFB(x) Then
                            ComClass.HardwareVersion(x) = 3
                            If LiveDebug Then clsLog.Log("[" & My.Computer.Clock.LocalTime & "]" & "Hardware version set to 3.")
                        End If
                    End If
    
    
                  
    
                    ComClass.FBConnected = True
                    'Start the timer for sending data to the FB
                    ComClass.KeepAliveBit(x) = 1
    
                    ReadTmr.Interval = (Int(ReadTimerInterval))
                    LabelerTmr.Interval = (Int(ReadTimerInterval))
                    If LiveDebug Then clsLog.Log("[" & My.Computer.Clock.LocalTime & "]" & "Read timer interval is " & ReadTimerInterval)
                    ReadTmr.Enabled = True
                    If LiveDebug Then clsLog.Log("[" & My.Computer.Clock.LocalTime & "]" & "Read timer enabled")
                    'System.Threading.Thread.Sleep(10000)
                    LabelerTmr.Enabled = True
                    't = New Thread(AddressOf Me.labeler)
                    't.Start()
                    If LiveDebug Then clsLog.Log("[" & My.Computer.Clock.LocalTime & "]" & "Labeler thread initiated")
                Catch ex As Exception
                    MsgBox("Error: DLL not found. Are you sure the fusion brain drivers are installed and the FusionBrain_WinUSB.dll file is in the same folder as the .exe?" & vbCrLf & vbCrLf & "The reported error is:" & vbCrLf & ex.ToString)
                End Try
    End Function
    I realize that the read/write method from the previous brains doesn't harness the power of the v6, but the read/write on-the-fly nature would require alot more user configuration in my plugins.
    Last edited by Sonicxtacy02; 05-18-2011 at 10:11 AM.
    mp3Car.com Senior Tech Blogger (Want a product reviewed? Contact me.)
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