I think you have a typo/tautology there "FuseGL output accessible externally to FuseGL". Everything in FuseGL is accessible to external compilable C# code. Which means that it can be externally accessible from anything depending on what you put in the *.cs file.
I am working on an official implementation of web control/display similar to the MDX version.
That DLL does not work with Version 6, only Versions 2, 3, and 4. RRFusion I believe has or will have V6 support, but Sonic is the one to ask there. But it is completely separate from FuseGL, they share nothing but the DLL that I supply.Took a quick look at RRFusion. It looks to use fusionbrain_winusb.dll. Is that still viable or did I miss something?
Windows 8 is not public, it is in developer preview. I cannot support developer previews that do not even support basic extension functionality. You will need OpenGL and .NET 4.0 to run FuseGL. It does work on Windows XP, Vista, and Win7 in x86 and x64 flavours. It will run but look funky on a system that does not support at least OpenGL 2.0 polygons. So a 10 year old Win XP box might not play well unless the video card vendor has a driver update to render OpenGL 2.0 polygons in software which some do for older hardware. But that onus is on the video card vendor.Been a while since I tried FuseGL. Windows 8 didn't *seem to like it*. Sorry for the vagueness here. Maybe I just forgot how to install it.



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