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Thread: *NEW* USB Input/Output Board -- Fusion Brain

  1. #491
    Variable Bitrate P3D4T0R's Avatar
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    Quote Originally Posted by 2k1Toaster View Post
    It will take 3 or 4 of your digital outputs. And it will be a character LCD screen. It is more of an idea at this point. The software is coded for it sort of, but the details arent there yet. We will see how these main boards actually sell. Hopefully there is a demand.
    Did you see my post before about the other screen, they make non-touch screen versions... I think this might be a better idea because it wouldn't use a lot if any ports.
    "Mess with the best, die like the rest."
    Work Log --> Old Car (Totaled)
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  2. #492
    Constant Bitrate
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    Quote Originally Posted by P3D4T0R View Post
    It shouldn't matter because the board is not powered off of the USB port it is powered purely off of its power plug.
    I was thinking more along the lines of how the USB hubhandles it, either way there will be some powwer required by the usb hub. I woudl like ot know if the hub can handle it powered or un powered. E.G. usb hub under full load, does it need external power to handle the board? Just thought it might be a worthwhile test in case there is more power being drawn than we thought

  3. #493
    Fusion Brain Creator 2k1Toaster's Avatar
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    Quote Originally Posted by SmoL View Post
    I was thinking more along the lines of how the USB hubhandles it, either way there will be some powwer required by the usb hub. I woudl like ot know if the hub can handle it powered or un powered. E.G. usb hub under full load, does it need external power to handle the board? Just thought it might be a worthwhile test in case there is more power being drawn than we thought
    You can plug 128 of these into 1 root usb plug with 128 being the physical limit on ubs specifications.

    The only power drawn is 15kohms * 5v which is 0.0003 amps.

    A USB device can only draw 500mA at full throttle. You would need over 1600 Fusion Brains to produce that current draw.

    So basically, it doesnt matter if you used powered or nonpowered hub.

    However there has been some discussion based on if usb 1.0 hubs work or not. So far no problems with 2.0 hubs though, so spring the extra dollar for the usb 2.0.
    Fusion Brain Version 6 Released!
    1.9in x 2.9in -- 47mm x 73mm
    30 Digital Outputs -- Directly drive a relay
    15 Analogue Inputs -- Read sensors like temperature, light, distance, acceleration, and more
    Buy now in the MP3Car.com Store

  4. #494
    Constant Bitrate
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    lol thanks, better not buy that big mac then

  5. #495
    Variable Bitrate P3D4T0R's Avatar
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    Im wondering about when the new source code will be let lose? Since you had to rewrite your code ill be willing to bet a rewrite of mine is not to far away.
    "Mess with the best, die like the rest."
    Work Log --> Old Car (Totaled)
    Work Log v2 --> New Car (Totaled)
    Work Log v3 --> GMC Suburban K2500 (Engine died)
    Work Log v4.5 --> 05 Toyota Tundra DC SR5

  6. #496
    Fusion Brain Creator 2k1Toaster's Avatar
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    Quote Originally Posted by P3D4T0R View Post
    Im wondering about when the new source code will be let lose? Since you had to rewrite your code ill be willing to bet a rewrite of mine is not to far away.
    Ask and ye shall receive.

    http://www.fusioncontrolcentre.com/S...FormDynamic.cs

    Now I have not gotten rid of the old code. It is just sitting in there, never being called or anything. I didnt want to screw up royally and have nothing to turn back to. So it is pretty easy to follow. Basically the main functions now have "Dynamic" after them. For instance ReadSkinSettings() and ReadSkingSettingsDynamic(). Pretty straightforwards.

    I do not know how this will affect those who are interfacing with the program, but the invisible buttons are no longer updated. Also since the buttons are all stored in seperate classes created by themselves, I have no idea what their handles are or even what their system names are. If you find out I too am curious.

    Good luck.
    Fusion Brain Version 6 Released!
    1.9in x 2.9in -- 47mm x 73mm
    30 Digital Outputs -- Directly drive a relay
    15 Analogue Inputs -- Read sensors like temperature, light, distance, acceleration, and more
    Buy now in the MP3Car.com Store

  7. #497
    Variable Bitrate P3D4T0R's Avatar
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    Quote Originally Posted by 2k1Toaster View Post
    Ask and ye shall receive.

    http://www.fusioncontrolcentre.com/S...FormDynamic.cs

    Now I have not gotten rid of the old code. It is just sitting in there, never being called or anything. I didnt want to screw up royally and have nothing to turn back to. So it is pretty easy to follow. Basically the main functions now have "Dynamic" after them. For instance ReadSkinSettings() and ReadSkingSettingsDynamic(). Pretty straightforwards.

    I do not know how this will affect those who are interfacing with the program, but the invisible buttons are no longer updated. Also since the buttons are all stored in seperate classes created by themselves, I have no idea what their handles are or even what their system names are. If you find out I too am curious.

    Good luck.
    Thanks a ton. Im not interfacing with the program that way, I wrote a DLL that interfaces with the DLL you gave me so StreetDeck can interface with Fusion Brain <- Simple, right? I know that's what I thought too Its been an interesting experience switching between C# and VBScript and Fusion Brains setting file and XML (which I'm using for the StreetDeck setting file) but so far its going at an OK pace so I really cant complain... wish me luck
    "Mess with the best, die like the rest."
    Work Log --> Old Car (Totaled)
    Work Log v2 --> New Car (Totaled)
    Work Log v3 --> GMC Suburban K2500 (Engine died)
    Work Log v4.5 --> 05 Toyota Tundra DC SR5

  8. #498
    Fusion Brain Creator 2k1Toaster's Avatar
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    Ok well nothing with the dll actually changed. So you should be all set then.
    Fusion Brain Version 6 Released!
    1.9in x 2.9in -- 47mm x 73mm
    30 Digital Outputs -- Directly drive a relay
    15 Analogue Inputs -- Read sensors like temperature, light, distance, acceleration, and more
    Buy now in the MP3Car.com Store

  9. #499
    Variable Bitrate P3D4T0R's Avatar
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    Quote Originally Posted by 2k1Toaster View Post
    Ok well nothing with the dll actually changed. So you should be all set then.
    Thank you so much... this is what I feared the most, having to rewrite everything then fight with StreetDeck to see the new DLL. But since nothing has changed I will be all set, I hope :/
    "Mess with the best, die like the rest."
    Work Log --> Old Car (Totaled)
    Work Log v2 --> New Car (Totaled)
    Work Log v3 --> GMC Suburban K2500 (Engine died)
    Work Log v4.5 --> 05 Toyota Tundra DC SR5

  10. #500
    Super Moderator. If my typing sucks it's probably because I'm driving.... turbocad6's Avatar
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    Quote Originally Posted by 2k1Toaster View Post

    Also is that screenshot taken with the program running and reading from a skin file, or just a photoshop?
    yeah, I wish, not yet, still photoshop... been having some computer issues that's slowing me down too on my end, stupid licencing issues, I'm loosing acess, right now I can only photoshop on my kids laptop working on a fix right now .... I'll try to start coding the skin file tonight & see how that goes...

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