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Thread: Proof of Concept: Interfacing with GMPC

  1. #61
    Maximum Bitrate ws6vert's Avatar
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    Where is the feature list for 5.00.70?

  2. #62
    Maximum Bitrate ws6vert's Avatar
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    Scratch that... Found it

  3. #63
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    It looks like they made quite a few improvements to the API/SDK/DLL on the .70 version. Maybe more possibilities are available now

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    Quote Originally Posted by nst6563 View Post
    It looks like they made quite a few improvements to the API/SDK/DLL on the .70 version. Maybe more possibilities are available now
    What are you basing that on??

    The sdk is identical to the same outdated 3 year old version we've been working with. Still absolutely no documentation on the map manipulation functions that exist but are undocumented. I see the managed dll they added contains four events and is really only useful for devices...

    very disappointed!

  5. #65
    Maximum Bitrate ws6vert's Avatar
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    At least from what I can see, the map rendering is much smoother. Maybe they will update the SDK soon.

  6. #66
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    Quote Originally Posted by justchat_1 View Post
    What are you basing that on??

    The sdk is identical to the same outdated 3 year old version we've been working with. Still absolutely no documentation on the map manipulation functions that exist but are undocumented. I see the managed dll they added contains four events and is really only useful for devices...

    very disappointed!

    I was hoping there were more changes/improvements based on some of the items they've listed in their large change list.

    •Ensure the C# API bindings work well.
    •Changed Managed API example project to link against the managed DLL.
    •Added support for more coordinate entry formats.
    •Added capability to use multiple map files.
    •Made some drawing performance improvements.

    To be specific, (and I'm no expert programmer) but the API bindings giving the ability to open up functions which didn't work before but were there. Who the hell knows about the dll, but the multiple map files and drawing improvements... could the drawing rate possibly be increased to support 5hz or 10hz gps units? Multiple map files... could one of those possibly be an overlay such as google earth? Could the map files be from another source other than Garmin?

  7. #67
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    Got xp/vista/win7 support working perfectly...finally found the right tweak to leverage the windows api. Good news is it will work with openMobile-bad news is probably not with cf or rr (it needs direct graphics access). I have full support for overlayed controls, transition animations and resizing to any resolution-not just 800x450.

  8. #68
    Maximum Bitrate tempgp's Avatar
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    how did u get it working w/ xp?
    so now you have ability to cut out part of the window we need?
    Automotive LED Headlight Module High Power VS HID NEW
    Acura / Honda A/V CarPC Adapter GA-NET+ - Convert your native navi DVD unit to CarPC + Dash buttons are usable in car pc!!!
    Centrafuse Garmin Mobile PC Skin - GMPC Rebellium Skin

  9. #69
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    Quote Originally Posted by tempgp View Post
    how did u get it working w/ xp?
    so now you have ability to cut out part of the window we need?
    the printwindow function... yea that and more.

  10. #70
    Maximum Bitrate tempgp's Avatar
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    i want to steal something form u? =)))
    Automotive LED Headlight Module High Power VS HID NEW
    Acura / Honda A/V CarPC Adapter GA-NET+ - Convert your native navi DVD unit to CarPC + Dash buttons are usable in car pc!!!
    Centrafuse Garmin Mobile PC Skin - GMPC Rebellium Skin

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