Customising Destinator Color Scheme
Hey lads, ive been playing around with Destinator 6 and have been wanting to customise the colors of roads/town areas etc. After searching through various hex editors and attempting to hack the software i spent a little time searching through various .inf's included in Destinator's files.
After about an hour i discovered the "View3dDesc.inf".. hmm i thought, maybe i can change the angle of teh 3d view? well turns out its not just that!
heres a small snippet of some of the code:
Code:
// Night background colors
8,49,74 // VIEWEARTHCOLOR_NT
8,90,132 // VIEWEARTHCOLOR_NB
// Night boundaries color of regular roads.
101,89,73 // VIEWROADSGCOLOR_N
// Night body color of regular roads.
173,156,130 // VIEWROADSCOLOR_N
// Night color of pedestrian roads.
110,108,110 // VIEWPEDESTRIANCOLOR_N
// Night boundaries color of car route.
0,140,215 // VIEWCARROUTEGCOLOR_N
// Night body color of car route.
255,255,255 // VIEWCARROUTECOLOR_N
it didnt take long to work out the values are input as R,G,B and there is also a lot of settings for 3d angle multipliers and fog distance.
I know D6 Isnt used as much now but hey, there was a time everyone was asking how to do this and only being told its possible with Hex Editors etc.
Well all the best.
-2k