Hey lads, ive been playing around with Destinator 6 and have been wanting to customise the colors of roads/town areas etc. After searching through various hex editors and attempting to hack the software i spent a little time searching through various .inf's included in Destinator's files.
After about an hour i discovered the "View3dDesc.inf".. hmm i thought, maybe i can change the angle of teh 3d view? well turns out its not just that!
heres a small snippet of some of the code:
it didnt take long to work out the values are input as R,G,B and there is also a lot of settings for 3d angle multipliers and fog distance.Code:// Night background colors 8,49,74 // VIEWEARTHCOLOR_NT 8,90,132 // VIEWEARTHCOLOR_NB // Night boundaries color of regular roads. 101,89,73 // VIEWROADSGCOLOR_N // Night body color of regular roads. 173,156,130 // VIEWROADSCOLOR_N // Night color of pedestrian roads. 110,108,110 // VIEWPEDESTRIANCOLOR_N // Night boundaries color of car route. 0,140,215 // VIEWCARROUTEGCOLOR_N // Night body color of car route. 255,255,255 // VIEWCARROUTECOLOR_N
I know D6 Isnt used as much now but hey, there was a time everyone was asking how to do this and only being told its possible with Hex Editors etc.
Well all the best.
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