I think I know of why.
The way that iG redraws is not double buffered. That is the only explanation I can think of.
Meaning most programs display 1 image, and then do all the calculations for and draw image #2 "behind" it but really just in a buffer. The it "flips" the screen so that the entire new drawn image #2 replaces image #1 all at once. And then the new image #3 is drawn behind again and it flips and so and so forth. This is being double buffered.
iG seems to not do this. Instead it draws image #1, then clears the screen, draws image #2 directly to the screen, clears the screen, draws image #3 directly to the screen and like that. The clear function will automatically wipe the screen to a set colour (white in this case), and then it draws over it.
So on slower machines, it seems as if the cleared screen shows too long when making a drastic change in the screen. I tried on my home PC, and the white screen was non-existant. Ran it virtually and kept slowing down the processor and the white screen became longer and longer.
So I think that the only solution is a faster system unfortuneatly since we cannot change the redraw feature of iG...![]()



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