I have asked before but Im not on the clear on this. Is there an option to have the chatpad not signed as a keyboard? In other terms, will they show up in windows gamecontoller confugirations as buttons? Like a gamepad with like 50 buttons (dont know the actual number on the gamepad and chatboard combined). This would be essential for me because I would like full control over button assignments via existing aps. Your doing agreat job. Thanks.![]()



LinkBack URL
About LinkBacks

It doesn't take much resources right now, less than a megabyte of memory for a command-line program.
Reply With Quote
)

Bookmarks