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Thread: To those doing their tuning on the PC

  1. #11
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    Ok - for some reason, the second I start console (as in hit the power button in console) I get clicking.

    When I start AudioMulch, no such thing.

    Strange.
    Jan Bennett
    FS: VW MKIV Bezel for 8" Lilliput - 95% Finished

    Please post on the forums! Chances are, someone else has or will have the same questions as you!

  2. #12
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    So here are my current settings, using AudioMulch, and either Foobar2000 or WinAmp, and not getting any clicks.

    Please note: I currently am not using any tuning plug-ins. I wanted to make sure I could get this to work without plug ins first before I even bothered with plug-ins.

    I still cannot get Console to work without clicks. At this point in time, I still need to play around with AudioMulch some as I'm not able to figure out how to get the plug-ins to open up so I can edit them like I can in Console, but I'm sure that's a super easy one. Like I said, I just haven't bothered with that one yet.

    So, starting with the players themselves:

    WinAmp (please note I also have not played around with lowering the latency yet):


    Foobar2000
    (please note I also have not played around with lowering the latency yet):

    Playback Settings:


    Playback Output:


    Playback ASIO Virtual Drivers:


    MOTU Audio Console - General


    MOTU Audio Console - UltraLite-mk3


    Audio Mulch General Settings


    AudioMulch Audio Driver


    AudioMulch - Audio Input


    AudioMulch - Audio Output


    AudioMulch - Sound File Preview


    AudioMulch - File Streaming


    AudioMulch - Main Screen


    Other things I've done as well:


    • Turned off SpeedStep technology in the BIOS for my laptop
    • Disabled WiFi
    • Disabled NIC
    • Disabled BlueTooth
    • Adjusted the PCI latency timer for the video card in my laptop to 64
    • Set the priority for processes in Windows to background processes
    • Using an external HDD for all music that I'm playing

    I might be forgetting something, and I'll add it if I remember it.

    Now if only I can figure out why Console doesn't work right for me....arg!!!
    Jan Bennett
    FS: VW MKIV Bezel for 8" Lilliput - 95% Finished

    Please post on the forums! Chances are, someone else has or will have the same questions as you!

  3. #13
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    So I have a few questions about your configuration.

    How does the Motu Ultralite number its outputs? I see you shifted the ASIO outputs in Winamp 12 which would correlate to sending signal out of winamp to outputs 13 & 14 on the Motu. Which outputs are those on the Motu? Also is there a way to tell which output Foobar is sending its signal to? I haven't used that program before so I'm not real familiar with it.

    I'm not sure I see how you are getting your signal from Winamp into Audiomulch. It shows sound in as inputs 1 & 2. How is your signal from Winamp or Foobar getting to inputs 1 & 2? Are those the mic inputs?

    How are you listening to the audio right now?

    I always put an EQ plug-in in Console and tweaked its settings just to make sure it was working.

    Sorry for all the questions but something isn't making sense to me with those settings but I'm afraid it may be me not knowing enough about the way the Motu routes its audio. Can you post a screen shot of the Motu's mixer control software? Thanks.

    Eric

  4. #14
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    I have been using Winamp as my music player. I am not worried about DVD or video playback so much as music, since you shouldn't be watching in the car anyway. This is a DSP plug in for Winamp. It is called Electri-Q and can be found here: http://www.aixcoustic.com/index.php/...sihfopit/30/0/ They have a freeware version as well as a full paid version. Up to 64 bands of EQ, analog and digital types of eq, and many different types of filters.

    I too am an audio engineer, and primarily use parametric eq for all of my system tuning for live audio pa systems, so this is like have a $3000 dollar digital XTA eq in the car.

    I know this is only a partial solution, but it works for me for 99% of what I listen to in the car, and no hardware is required.

  5. #15
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    drewpb - perhaps you might be interested in reading up on the Wiki that was started for this a while back: http://www.mp3car.com/wiki/index.php...g_via_Software

    Soundguy - I see what you're getting at. I'll try and look into this some more tonight. Currently, I'm listening through a set of Sennheiser 555s plugged into the headphone out on the front of the unit.
    Jan Bennett
    FS: VW MKIV Bezel for 8" Lilliput - 95% Finished

    Please post on the forums! Chances are, someone else has or will have the same questions as you!

  6. #16
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    Ok - so to answer your questions Soundguy, I can't remember where I found this information in AudioMulch, but here are the settings:

    Input:


    1. Analog 1
    2. Analog 2
    3. Analog 3
    4. Analog 4
    5. Analog 5
    6. Analog 6
    7. Analog 7
    8. Analog 8
    9. SPDIF 1
    10. SPDIF 2
    11. Reverb 1
    12. Reverb 2
    13. Return 1
    14. Return 2



    Output

    1. Main Out 1-2
    2. Main Out 1-2
    3. Analog Out 1-2
    4. Analog Out 1-2
    5. Analog Out 3-4
    6. Analog Out 3-4
    7. Analog Out 5-6
    8. Analog Out 5-6
    9. Analog Out 7-8
    10. Analog Out 7-8
    11. Phones 1-2
    12. Phones 1-2
    13. SPDIF 1-2
    14. SPDIF 1-2

    I know I can get this same information by going to the Audio Input or Output pages and select the drop down and see what each one states to get this information, maybe that's where I got it and wrote it all down last night.

    I just tried switching the Audio Input to be Sound In: 9 & 10 and the Audio Output to be Sound Out: 13 & 14 (to both correspond with SPDIF, as suggested earlier), but then it went to complete poo poo.

    I've found that it doesn't actually matter what I put the Input to in AudioMulch, it doesn't change the way it sounds.

    So, to answer your question Soundguy, I'm not sure how I'm getting audio to route from WinAmp or Foobar2000 through either Console or AudioMulch, I guess I'm not. I should note that I'm pretty lost on a lot of this since I don't do pro audio for a living, I only do car audio tuning and building....

    So, any ideas on how to get it to go from WinAmp or Foobar2000 to either Console or AudioMulch? It this where the shifting the output channels from within WinAmp comes into play? the number you put in there would correspond to the Input side within AudioMulch for instance? I don't get audio out of both cans unless it's set the way it is now.
    Jan Bennett
    FS: VW MKIV Bezel for 8" Lilliput - 95% Finished

    Please post on the forums! Chances are, someone else has or will have the same questions as you!

  7. #17
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    Apr 2009
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    Jan,

    Try this leave the Winamp ASIO outputs assigned to the SPDIF channels 13/14(so leave "shift output" set at 12).

    In the MOTU audio console control panel set the return assign to SPDIF 1-2. This is a really cool feature I see on this interface that allows you to route things between software porgrams. My Saffire can't do this, thus why I had to use an external SPDIF cable. Basically the Motu is taking signal from one of its outputs back to an input so it can be used by another software program. Then assign Main out to Main out 1-2 and headphones to main out 1-2 so you can monitor the Main out signal. With your setting before you where monitoring the SPDIF outs(from Winamp) with your headphones which was why you were hearing the clean audio.

    Then in Console or Audiomulch use inputs 13 &14 which corespond to the return ins that are tapping into the SPDIF outs from Winamp. This should get the signal from Winamp into Console/AM. Set the output to Main out 1-2. Put a simple eq in the signal chain to verify its all working correctly.

    So your signal chain should be:

    Winamp -> out SPDIF 13/14 -> MOTU Return in 13/14 -> Console/AM in 13/14 -> VST plugins -> Console/AM out 1/2 -> MOTU outs 1/2 which you monitor with your phones.

    If you get pops and clicks with this method still, then start to set your buffers higher. 512 then 1024 or higher as necessary until the pops and buzzes go away. It won't really matter how high you go here because all you're doing is playback so latency won't matter and you'll get less of a processor load.

    Don't worry, software signal routing can be tricky because everything is virtual and an input doesn't necessarily correspond to the same output like it does with hardware(IN 1 won't always go to OUT 1 like on an amplifier). You'll get the hang of it once you play with the stuff a bit. Have fun!

    Eric

  8. #18
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    Sweet! It works! Other than some low end distortion (now using a set of Sony Pro headphones that we happen to have here at home since my other headphones are at work).

    Only in AudioMulch though....

    But that's ok. Once I've used AudioMulch a bit more, I'm actually liking it more than Console. There's more adjustability with it, and I can have the plug-ins open at the same time and make adjustments at the same time in another window.

    So, now my next question comes in getting enough outputs via AudioMulch, which I'm guessing comes when I set the different Audio Outputs in AudioMulch. Once I set these to show more (for instance for each of the Aux ones showing in the screen shot above), then I should get more than just the two tabs for the items, right?

    The reason I ask about this is that I'm running a 3 way front stage and a sub. So I need to be able to controll everything indipendently. It's easier to understand out of the box in Console in this regard, but I'm sure it's something simple for AudioMulch.
    Jan Bennett
    FS: VW MKIV Bezel for 8" Lilliput - 95% Finished

    Please post on the forums! Chances are, someone else has or will have the same questions as you!

  9. #19
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    On another note, are either of you familiar with a software EQ that will allow you to type in a value and have it go there?

    Most of the EQs I've found over the years aren't all that friendly for absolute fine tuning in that regards.
    Jan Bennett
    FS: VW MKIV Bezel for 8" Lilliput - 95% Finished

    Please post on the forums! Chances are, someone else has or will have the same questions as you!

  10. #20
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    Quote Originally Posted by RedGTiVR6 View Post
    Sweet! It works! Other than some low end distortion (now using a set of Sony Pro headphones that we happen to have here at home since my other headphones are at work).

    Only in AudioMulch though....

    But that's ok. Once I've used AudioMulch a bit more, I'm actually liking it more than Console. There's more adjustability with it, and I can have the plug-ins open at the same time and make adjustments at the same time in another window.

    So, now my next question comes in getting enough outputs via AudioMulch, which I'm guessing comes when I set the different Audio Outputs in AudioMulch. Once I set these to show more (for instance for each of the Aux ones showing in the screen shot above), then I should get more than just the two tabs for the items, right?

    The reason I ask about this is that I'm running a 3 way front stage and a sub. So I need to be able to controll everything indipendently. It's easier to understand out of the box in Console in this regard, but I'm sure it's something simple for AudioMulch.
    Glad to hear its working for you! I haven't actually played with AudioMulch yet but I'll try it out in the next couple of days to see what its all about.

    I think you have the right idea about the Aux outs. You would probably do something like assign Aux 1/2 to analog outs 1/2, aux 3/4 to analog 3/4,etc. Then when you add a crossover plug-in patch its outputs to the aux outs corresponding to your highs, mids, lows, and subs.

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