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Thread: xbox360 chatpad, awsome backlit mini keyboard

  1. #261
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    this is the beginning of the psp chatpad forum, this might of be some use to people with how they were able to get it working on a psp, jean seems to be the lead dev and said they would be working on a pc version and towards the end of the thread it seems like jean lost interest and not enough ppl were asking for pc version!


    http://forums.ps2dev.org/viewtopic.p...hatpad&start=0

  2. #262
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    Unhappy how do i use usblyzer?

    hey yeh... i wanna know how 2 use those codes so i do i use like usblyzer? usb_control_msg(handle, 0x41, 0x0, 0x1f, 0x02, 0, 0, 0);
    usb_control_msg(handle, 0x41 0x0 0x1b 0x02, 0, 0, 0);
    for coding like that or what??

  3. #263
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    This thread piqued my interest. Ive been diligently googling for a solution but still no luck. Might want to check this out, someone has gotten it working with the iPhone

    http://news.softpedia.com/news/iPhon...ad-97659.shtml

  4. #264
    FLAC
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    I will put up $50 for whomever creates working chatpad drivers for windows 7. others should add to this total, if we can make it a few hundred dollars maybe someone will FINALLY get the motivation to do it. it is ridiculous you cant use this in windows, it would be SO nice for many reasons...

  5. #265
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    afaik the fundamental issue is not creating a windows driver for the chatpad, but a completely custom windows driver for the 360 controller which knows how to enable and communicate with the chatpad. It would have to be a complete replacement for the ms provided windows drivers.

    The psp/ifone methods involve bypassing the xbox controller, impregnating the chatpad with custom firmware, and communicating directly with it.

    just for testing purposes, it would be interesting to see if custom firmware could be built to allow the chatpad to communicate via arduino or as a usb hid with a custom connector; and it seems possible since people have done it for the psp/ifone. - though a wired solution would defeat the usefulness of the wireless controllers.

    since the linux drivers are built from the ground up, it seems the best hope is there for a native chatpad solution.

    I just saw tim exile perform last night, so my interest in getting a functional chatpad solution into fruition is piqued.

  6. #266
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    Looking through MSDN, it looks like XNA Game Studio supports the chatpad. Has anyone tried going down that route?

  7. #267
    FLAC
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    Quote Originally Posted by dents View Post
    Looking through MSDN, it looks like XNA Game Studio supports the chatpad. Has anyone tried going down that route?
    the chatpad doesnt even work in games for windows games like it should. its completely stupid they didnt support the pc with this thing.

  8. #268
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    Quote Originally Posted by dents View Post
    Looking through MSDN, it looks like XNA Game Studio supports the chatpad. Has anyone tried going down that route?
    As far as I know the chatpad only works on the Xbox360 when using XNA, not on the PC.

  9. #269
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    Quote Originally Posted by pk4eva2 View Post
    hey yeh... i wanna know how 2 use those codes so i do i use like usblyzer? usb_control_msg(handle, 0x41, 0x0, 0x1f, 0x02, 0, 0, 0);
    usb_control_msg(handle, 0x41 0x0 0x1b 0x02, 0, 0, 0);
    for coding like that or what??
    Thats pseudo-C code, its not very useful without some programming knowledge. xboxdrv source code contains tools/usbdebug which allows to send some stuff to a USB device, including such codes, but again, without some programming knowledge that tool won't be of much use.

  10. #270
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    chatpad driver bounty

    I will add $250.00 to trader007's bounty, bringing it up to $300.00 -- for xbox chatpad drivers for Win XP. (Windows 7 may also be acceptable). We need to be able to plug in an xbox controller with chatpad and have it recognized as both a keyboard and joystick.

    I also encourage others to add to this bounty -- let's make it interesting enough to get someone spending the time to make this happen.

    --Tom

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