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Thread: Navit - The OpenSource vector based navigation program with routing engine.

  1. #11
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    Quote Originally Posted by LagunaICE View Post
    honestly, I am quite sceptic. Great goal, but I have seen so many failing on similar tasks.
    Actually, NavIt does require some more work, but it is usable yet.
    I've been playing with it for 2 or 3 months now, and i found it to be the best opensource navigation system out there. I even used it recently for my holidays.

    The main branch isn't too updated, but the guys are working on what they call the 'modular map' branch, which is early beta yet but will integrate more flexible data sources (like openstreetmaps).

    There's also a work in progress for a SDL interface :
    http://www.kazer.org/navit/gl_navit1.png

    http://www.kazer.org/navit/gl_navit2.png

    http://www.kazer.org/navit/gl_navit3.png

    The plugin system got fixed recently, and you can now read POIs from mdb files or asc / csv.

    The GUI needs some more work, but it's being working on, and with more people involved, things will grow faster!

    If you're interested and need some help, feel free to contact me

    It would be great to get some help of people frome OSM for importing / exporting maps to/from navit..



    (i forgot to subscribe to mail notifications, hence my delayed answer )

  2. #12
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    A bit of news.

    A lot of development has been done. There's now a really usable OpenGL GUI : http://www.kazer.org/navit/navit_gl_fixed_fonts.mpg

    There's also a huge work begin done on the modular_map branch. Garmin map support was added, and routing is working in this branch too. Still the navigation has to be fixed in this branch (but is working fine in the main branch, as you can see in the video).

    Comments / criticisms / ideas welcome

  3. #13
    blk
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    cool
    i'm wondering if that will allow integration into nGhost, which is also written in SDL (the frontend, C++ is the coding lang.)

    i'm not sure you'll need OSM export, as source might be copyrighted and introducing copyrighted sources to OSM might compromise the whole project.

    what would you need for OSM import?
    -> there is an OSM to Garmin translator, it doesn't do routing though afaik.

  4. #14
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    For nGhost integration, nanonymous contacted us about a month ago, but at this point navit wasn't c++ friendly. Which is fixed by now

    About OSM, ability to read OSM maps could still be usefull. Maps export is doable imo, as long as the user inputs some informations about the street. This will lead probably to a deeper discussion

    About OSM import, if it can be exported to Garmin, then it can be used for routing under NavIt (at least, I think )

    Anyhow, thanks for your interest

    The new SDL gui isn't in CVS yet. I want to enhance some little stuffs, then i'll commit it probably this week-end. If anybody want to try, just ask and i'll put the source tarball somewhere.

  5. #15
    Variable Bitrate red_parchel's Avatar
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    Quote Originally Posted by KaZeR View Post
    For nGhost integration, nanonymous contacted us about a month ago



    oooo i like the sound of that!
    MobileThree: in car - Zotac Atom/ION - linuxICE 2.0.2

    --worklog--

  6. #16
    blk
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    yeah, we've discussed navit integration a while back, also on the nGhost forum

    for now we can start navit as if it were GPSDrive or any other nav system: we just open an external app, but integration would beat it all of course.. could maybe even save us the need for an X server, as SDL can output to framebuffer.

    there's garmin and garmin: one part is for rendering and the other for routing, if you just have the first one, there'll be no information inside the file weather there's a junction when roads cross or if it's just a bridge/tunnel.. that's what the nav. part of the format is.. currently the OSM->garmin export doesn't do that.

  7. #17
    Newbie gregturn's Avatar
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    Roadnav supports TIGER data and OpenStreet

    Check out http://roadnav.sourceforge.net/wiki/index.php/Main_Page. That is what I plan on using.

  8. #18
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    Some updates..

    Now there's a 3D view with tilt (or is it pan?) support!
    Roadbook, ETA, altimeter.
    The POI (like speedtrap) are almost working, there's only a little bug left regarding their textures.

    http://www.kazer.org/navit/navit-3D.mpg

    Comments welcome!

  9. #19
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    Quote Originally Posted by gregturn View Post
    Check out http://roadnav.sourceforge.net/wiki/index.php/Main_Page. That is what I plan on using.
    My big gripe with roadnav is how slow it is. Very choppy and slow on my install. I don't think it says anything about my HW as I can run Google Earth, my front end, and several other CPU/video intensive apps at the same time without issue.

  10. #20
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    FYI, i'm currently getting 7~10 fps with Navit on an Athlon XP 2200. I don't "feel" it's lagging with that FPS

    I received my EPIA SP 13000 recently, i'm going to try it on it.. And post some results

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