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Thread: And the ball begins to roll...

  1. #1
    Low Bitrate BenjaminS's Avatar
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    And the ball begins to roll...

    /**********************************************
    * Update Monday, April 25th, 2005
    **********************************************/
    Good Evening Ladies and Gentlemen,

    I would like to give an update on the current status of the project. Right now I have a working music player, minus all the bells and whistles, but it works. I will possibly be able to release a beta in within 3-4 weeks as my school work grinds down to a halt. 3-4 weeks because I wouldn’t feel comfortable releasing something that I know wasn’t up to par; so please be patient.

    The beta release will include a functional front end for music which reads your current iTunes xml file. In future releases the system will not depend on that file, you will be able to seamlessly combine the iTunes library with the C-Car library system.

    The entire reason for this first beta release is to get a stamp of approval on the application flow. I want to make sure that it works in a clear and simplistic manor. Essentially, if you ever get “lost” it is my fault not yours.

    I am spending roughly 70 percent of my time creating a simple, clear, concise, readable, useable, and organized interface. Being limited to designing an interface that is strictly designed for touch screen use has proved rather challenging. It really is quite amazing how “different” you have to layout an application like this as opposed to a standard computer application. Not to mention the limited space you have to work with. In short, an elegant design and application flow are the key elements to this projects success.


    /**********************************************
    * Old Post Starts
    **********************************************/
    I am working on the programing framework now, but I have been a little frustrated with that so I decided to put together my idea of what the gui should look like. Keep in mind that this is going to be open source, so you can download the nib files and then re-skin to you hearts content. I am trying to avoid doing programatic drawing just so that you can swap images out for you own design.

    I would say a developers preview well be available in about 2 - 4 months. Incase you are wondering why that long, well its a lot of work. If you are interesting in helping me develop this then pm me and I shall give you a task.

    If anyone wants the photoshop files just leave a message and I'll put them up on the site. If anyone wants to use the design for there own player feel free, as long as your software is under the GPL license there will be no issues.

    Let the bs fly, images here: http://www.ccarproject.net


    BenjaminS
    http://www.ccarproject.net

  2. #2
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    Ah yes, the hugely popular htttp protocol..

    (too many t's)
    Paul

  3. #3
    Low Bitrate BenjaminS's Avatar
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    Quote Originally Posted by lakin
    Ah yes, the hugely popular htttp protocol..

    (too many t's)
    hahahah

    so i am retarted :P
    BenjaminS
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  4. #4
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    That GUI does look very good though. I dont yet have a 8" tft to try it on, but the key things look large enough to use while driving (while still looking cute). Can you give any hints on how your core will work yet?

    I think its great to see a few different projects for the mac mini. So far, most of the them are focusing on slightly different targets, so should give a nice choice. I too would like to get working on one, but think i will wait for one of the big ones to start releasing code and ill offer my input then (+ im a bit busy with exams atm, so its for the best anyway..).

    Good luck with this!
    Paul

  5. #5
    Low Bitrate BenjaminS's Avatar
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    The core of this system is writing in Objective-C and C. I choose these because it is the underlying system of OS X. I feel that any additional framework such as 4d or real basic are excessive overhead, even though they both have advantages such as database integration and portability; the Cocoa and Carbon APIs are all I need.

    The music database use's the iTunes Library xml file. I decided to do this for a few reasons, one is that I use iTunes for everything. Two it makes syncing two computer very simple, fetch the remote xml, compare, and retrieve.

    All music. movies, images, and whatever else i decide to put into this system will use a similar Library/Playlist system. It works very well for me, and I think that it is the best way to organize your media. If someone has a better way and can provide a proof of concept for me then i will be glad to switch organizational methods.

    All codecs will be handled via Quicktime APIs. I am not sure about this( haven't crossed that path yet), but i believe that you can install other codecs into the quicktime framework, such as OOG. I Personally don't ever use them so its not top priority.

    Each view is laid out in its own window in Interface Builder. After a stable release is created I will go through each custom view and create an Interface Builder Palette for them. This allows you to change images, text, and layout of all views in Interface Builder with out having to muck around in the code to change strings.

    The main goals of the first release is to have a working media library and player, which includes all of those screen shots on the site.

    Just another note, I am developing this strictly for the 1.25ghz 256mb ram mac mini. Those will be the minimum supported requirements (I may bump it min ram up to 512). I do have an 12 power book(883mhz? 512mb?) kicking around and i will see if i can make sure it runs smoothly on that, but no promises. Keep in mind, that once this project is done(ha, it will never be done) it will be like running iTunes, iPhoto and iMoviePlayerThingy, iSync, iHaveRunOutOfIs all bundled into on nice little app.
    BenjaminS
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    http://www.ccarproject.net/

  6. #6
    FLAC sdashiki's Avatar
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    Sounds awesome. I cant wait, a good open source OSX native app for me to gut and frankenstein into my own creation for my personal tastes.

    Well done. Or shall I say, well doing?
    (0.0%-) starting over
    iPad 3G 64GB, RF 600.5 amp, JL10W0V2, 8 Infinity Components

  7. #7
    Low Bitrate BenjaminS's Avatar
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    Quote Originally Posted by sdashiki
    Sounds awesome. I cant wait, a good open source OSX native app for me to gut and frankenstein into my own creation for my personal tastes.
    Well hopefully I just might create something you like, but hey I am the same way, nothing ever suits me till i play with it, or break it which ever comes first :P

    Quote Originally Posted by sdashiki
    Well done. Or shall I say, well doing?
    yes doing.... slaving... going half blind and insane, somebody please email me some caffeine.
    BenjaminS
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  8. #8
    FLAC sdashiki's Avatar
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    Well i may want to include phidgets to control various analog things. Like ODBII stuff should be on the backburner because it is a VITAL component of a carputer i think. Being able to see the workings of your car.

    id love to help, but i dled CodeWarrior back under AOL 2.7 and never got into it, i played video games instead.
    (0.0%-) starting over
    iPad 3G 64GB, RF 600.5 amp, JL10W0V2, 8 Infinity Components

  9. #9
    Mac Car Moderator kandyman676's Avatar
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    very nice! glad to here there are other people going forth in their own front ends for the Mac OS X:-) when you get to an alpha stage with at least music playing, I can add you to the list of frontends.
    "If it works this good why F with it?" -KMFDM "Intro"

    Strive for ethical wardriving: http://faq.wardrive.net/

    My CarCPUs: v1 - 2000 | v2 - 2004
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  10. #10
    Low Bitrate BenjaminS's Avatar
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    sorry a shameless bump
    BenjaminS
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