
Originally Posted by
BrownieMan
I thought about doing something like that, but it seemed like bad programming practice, though maybe since it's both of ours first thought it might be a good one. I'm trying out using a "waitOne" and "set". I forget the object name you use to call them, but it's in System.Thread(ing?). You call waitOne and the thread waits until the object gets triggered. I triggered it when the event I want to happen happens. It seems it was intended to be used when one thread wants to use some resource that another also wants to use, or along those lines. I think it might be usable in this instance.
I'm interested in how the keyboard is going to be implemented in the next release, it'll give em a better insight in how the plugins work within the framework. Thanks for the help!
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