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Thread: An Open Source, Fast and Modular, C# Front End

  1. #161
    Maximum Bitrate ws6vert's Avatar
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    Seems to have fixed it. I just got diagnosed with Swine flu this morning, so u wouldnt happen to have a dll to fix that would ya?

  2. #162
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    there's a file, Justin, ("C:\Users\Justin2\Desktop\OSK.xml") that I need to get the OSK working, could you please post it?

  3. #163
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    Ok heres the whole skins folder:
    http://openmobile.svn.sourceforge.ne...ar.gz?view=tar

    and heres the file itself:
    http://openmobile.svn.sourceforge.ne.../Skins/OSK.xml

    It uses the buttons full and full.highlighted which is why I gave you a link to the whole skins folder. Also, keep in mind theres a bug in the OSK function that will probably use all the idle CPU until I make the next full commit.

    ws6vert:
    Sorry to hear that...hopefully its minor

  4. #164
    Variable Bitrate UnusuallyGenius's Avatar
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    prolly just because I am new to linux, but how the heck do i get openmobile to run in linux. using Gnome 2.26 in Ubuntu
    - Project: Unified Car Control
    - Original OpenMobile Interface Designer

  5. #165
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    Quote Originally Posted by UnusuallyGenius View Post
    prolly just because I am new to linux, but how the heck do i get openmobile to run in linux. using Gnome 2.26 in Ubuntu
    OK first thing is to double check that you have mono installed. If not open up the package manager and get mono.

    After that its as simple as opening a terminal window and executing mono 'path/to/OpenMobile.exe'

    If you encounter a problem with missing main menu buttons you might need to rename halfButton.png to HalfButton.png (will be fixed in the next release).

  6. #166
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    Source problem

    Hi.

    As you can see I am new here.
    I think this front end could be interesting, and I might be interesting in helping, as I am a C# developer.
    However, I am not sure how much I can help with - the major parts missing seems to be media, navigation, speech recog and so on, and they "feel" somewhat above my experience level - so for now I will just be lurking.

    Ok, my problem: I downloaded the source tarball and extracted it - but I cannot compile it, it complains of a missing IPluginHost.cs file.
    Any idea where I can find it? It does not seem to be in SVN...

  7. #167
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    Quote Originally Posted by RBJensen View Post
    Hi.

    As you can see I am new here.
    I think this front end could be interesting, and I might be interesting in helping, as I am a C# developer.
    However, I am not sure how much I can help with - the major parts missing seems to be media, navigation, speech recog and so on, and they "feel" somewhat above my experience level - so for now I will just be lurking.

    Ok, my problem: I downloaded the source tarball and extracted it - but I cannot compile it, it complains of a missing IPluginHost.cs file.
    Any idea where I can find it? It does not seem to be in SVN...
    Good catch...that file was accidentally removed last commit

    It's now back on the svn server

  8. #168
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    Ok, after some messing around it now compiles, but crashes during startup:

    PluginSettings.cs line 38, method getSetting() :

    SQLite error
    no such table: PluginSettings

    How do I get past that?

  9. #169
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  10. #170
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    I'm happy to report the open mobile compiler is now finished!! It will be included in the upcoming 0.5 release (in probably a week or so)...but I wanted to give a quick little writeup on what it is.

    Most front ends either have hardcoded skins or text based skin files (xml or ini). Hardcoded skins are fast but difficult to change. Text based skin files are easy to change but are SLOOOW. Open Mobile supports both but has a third option now for the best of both worlds. Introducing the open mobile skin designer with built in compiler. Skinners can drag and drop controls using an easy menu driven skinning process, and when complete click the compile button which translates their skin into c# code and finally compiles a fast and compact .dll plugin. Load times for these files are in the millisecond range and the c# generated code can easily be exported for use in a c# IDE for more advanced functions or fine tuning of the code.

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