Car: 2004 GTI VR6 24v Turbo 2.8L, GT35R, 630cc, Unitronic, Bosch 044, etc, etc..
Main PC:i7 920@4Ghz, 6GB DDR3, MSI X-58 Pro-E, Win 7 x64 RTM, Scythe Mugen2, 128GB G.Skill Falcon, 2x ATI4850 512MB Crossfire, Auzentech X-Fi Forte, Grado Labs SR-80
WMP is the only video player i've seen that does semi-transparent control overlays onto moving video. The others do either square video with no overlay or solid controls which I think should still look really good.
The 0.5 version that should be released any day now (theres always one last issue that pops up in the now 3 times i've tried to get a release out the door) will support square video overlays. The 0.6 version will incorporate a video layer with dual rendering so that it will render individual solid controls over video and will require no code changes to take advantage of. So plugin dev's can design their apps to use control overlays and by the time they've worked the bugs out in their code it will be incorporated in the main release. As of right now it requires some tweaking to work with mono.
testing the 0.5 release, and using the Thanksgiving holiday to play with it rather than catch up on classes just before finals.
overlay directly to the video stream that passes through it before heading to the video ram. Technically I could do something similar using DirectShow to overlay semi-transparent images but it would be very complex and probably not responsive enough to be used for reliable video control.
Yea I hope to be able to put my feet up over break knowing the release is finally done lol. I also have a little trick up my sleeve to start a development spree through the month of december
i was just browsing through the forums, looking at installs, and noticed a Chrysler "loading screen" and realized that I haven't designed a loading screen for OpenMobile...but not because I forgot to, but for the very simple reason that one is not required...I love that about OM
woop woop!0.5.0.13 (11/20/09)
* Last 0.5 build with new features...Transitioning to release cycle
70% through the bugfixes from our 3 testers...but multi-tasking:
New website is launched:
Its ugly and needs some graphics work but it has a plugins/skins repository, wiki, bug tracker and user management all tied together and in one place.
Also finally got open installer working cross platform so we can now bundle plugins, skins and even open mobile updates as highly compressed, one-click installable packages
I regret having to make this post, and I certainly hate to be the cliche, but I am afraid that I must drop my artistical support for OpenMobile.
This is truly a sad day. But the fact is that I simply dont have the time.
I work 70+ hours a week, and have a son and a girlfriend that I never see due to my hectic schedule. The last thing I have time for is working on something that doesnt pay the bills, and doesnt bring me closer to my family.
So I will be packaging all of my original images used to create the FE for OpenMobile and will be sending it off to Justin.
I am really sad that I am unable to contribute any further. I really like this project, I think that Justin is an amazing man, and is doing wonders through this project, his other side projects, and the more recent OSDash project.
I will continue to use OpenMobile as my FE of choice, and will test the crap out of it.
If someone feels they are up to the task of taking on this beautiful FE, please contact me. I am more than willing to share my vision with you.
Thank you Justin for allowing me to work on this project. I am sorry I could not work on it further. You have made great strides with it, and I look forward to what is to come.
Well, things happen...my girl friend of 2+ years decided it wasnt working with us, and decided on new years eve that we are done. It's not what I wanted, since we have a son together. But it is what it is. So due to that sad news, I am back on for helping develop OpenMobile. But first I must find an apartment. Living out of my truck doesnt get much work done.