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Thread: An Open Source, Fast and Modular, C# Front End

  1. #21
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    I'll test if you need a tester.

  2. #22
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    Quote Originally Posted by justchat_1 View Post
    Anyone have a slow computer they can test this out on?:
    http://www.codeproject.com/KB/directx/OdysseyUI.aspx

    I'm a big fan of how modular and well written it looks. i would need to update some of the control rendering to use textures (for skinning) but in general it seems pretty well done.
    Test machine:
    Sony Vaio TX650P, Intel Centrino 1.2Ghz, 2Gb Ram, WinXP Pro, 60Gb, RealTek HD Audio, Intel G915/910GML Express, DirectX 9c Installed (Latest release available for XP) -- less than 3 Yrs old.

    Took about 8 seconds after double-clicking the icon to show the message below, apparently my development machine (above listed) is not good enough to run it.. and I was under the impression my machine was better than most carpcs around, maybe something can be tweaked on the code to allow it to run on less powerful machines..
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  3. #23
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    Wow! I'm really looking forward to seeing this form!
    Just a request, if you are making it fully open (ie code and everything) could you please make sure you comment well, I briefly touched C# last year and would like to get back into it, and this sounds like the most interesting way of doing it.

    Good luck with the development, I have been looking for an all in one package for a while now!

    Regards

  4. #24
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    Well its going to take awhile before I have something to test....and I certainly can't do this project on my own. But now that I know I need to re-write the engine to use something like slimDX i at least have a place to start - and hopefully will find some other users with directx coding experience that can help out.

    If I have a few more volunteers i'm going to put together a sourceforge project and get subversion and a wiki up and running.

    joey7415963: Yea commenting shouldn't be a problem....usually i remember to do it whenever i do a svn commit. Not sure how much help were going to have but ive done some other large scale projects and we had 1-2 users just in charge of commenting and documentation.

  5. #25
    Maximum Bitrate Crinos's Avatar
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    have you tried XNA?

  6. #26
    Fusion Brain Creator 2k1Toaster's Avatar
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    Quote Originally Posted by Crinos View Post
    have you tried XNA?
    XNA is way too bloated for anything but gaming.
    Fusion Brain Version 6 Released!
    1.9in x 2.9in -- 47mm x 73mm
    30 Digital Outputs -- Directly drive a relay
    15 Analogue Inputs -- Read sensors like temperature, light, distance, acceleration, and more
    Buy now in the MP3Car.com Store

  7. #27
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    Quote Originally Posted by 2k1Toaster View Post
    XNA is way too bloated for anything but gaming.
    Exactly my thoughts....

    Not to mention slimdx should really cut down on the loading and execution times - and give a smaller memory footprint since we don't have to deal with loading that entire part of the framework.

    I also plan on using some pretty cool optimization code to ngen the entire assembly when installed or updated, and same for plugins.

  8. #28
    Fusion Brain Creator 2k1Toaster's Avatar
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    I thought the files had to already have been ngen-ed pre-run. So if your app is skinnable, that wouldnt do any good unless everyone knows how to do it. Maybe they changed that?
    Fusion Brain Version 6 Released!
    1.9in x 2.9in -- 47mm x 73mm
    30 Digital Outputs -- Directly drive a relay
    15 Analogue Inputs -- Read sensors like temperature, light, distance, acceleration, and more
    Buy now in the MP3Car.com Store

  9. #29
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    Need a name

    I want to get a forum on here just for this so that we don't have to discuss everything in one thread. One small problem - it needs a name. I wanted something that didn't limit it to just being for car use (i've seen carputers on everything from motorcycles to segways). Best I could come up with in 5 seconds is SharpMobile - anyone have anything better?

  10. #30
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    Quote Originally Posted by 2k1Toaster View Post
    I thought the files had to already have been ngen-ed pre-run. So if your app is skinnable, that wouldnt do any good unless everyone knows how to do it. Maybe they changed that?
    Thats correct but the installation or the update program can re-run ngen. The app itself can also detect an outdated plugin and run ngen on it before its loaded. Skinning doesn't really change that - as long as the code itself doesn't change you can change the skin files as much as you want.

    I'm working on the assumption that people won't mind if updates take a good minute..and installing plugins takes 20-30 seconds instead of 5-10 as long as everything loads really fast when you go to use it.

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