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Thread: An Open Source, Fast and Modular, C# Front End

  1. #41
    Variable Bitrate UnusuallyGenius's Avatar
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    Here is my first concept based on the information given

    Is this anything like what you are looking for?

    With Media Controls Selected


    With Date Displayed
    - Project: Unified Car Control
    - Original OpenMobile Interface Designer

  2. #42
    Newbie zsombi05's Avatar
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    What you are doing is veri nice, but culd you integrate an OBDII Software (ex.AB-COM,OP-COM) software what is working with homemade testers.Or it is posible to expand this soft to integrate gauges and stuff like that.??? sorry for my Englis. THX

  3. #43
    Variable Bitrate UnusuallyGenius's Avatar
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    Quote Originally Posted by zsombi05 View Post
    What you are doing is veri nice, but culd you integrate an OBDII Software (ex.AB-COM,OP-COM) software what is working with homemade testers.Or it is posible to expand this soft to integrate gauges and stuff like that.??? sorry for my Englis. THX
    Guages Concept Image

    This is my concept image, it is all up to the programmer
    - Project: Unified Car Control
    - Original OpenMobile Interface Designer

  4. #44
    Raw Wave
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    Quote Originally Posted by NSFW View Post
    I lean pretty heavily toward having a home screen with buttons for only the most-used features, plus a 'more' button for less-used features.

    http://imgur.com/bdGb0.jpg <== like this
    http://i30.tinypic.com/xm5xeu.jpg <== or this, but I'd want play/pause/ff/rew & volume added
    Yea im a big fan of that first one too....the only thing is those app buttons get pretty small on a 7" screen

    Quote Originally Posted by NSFW View Post
    That said, if the app is fully skinnable, shouldn't skin development be pretty much independent of code development? Ideally, skin devs could do their artwork with whatever layouts and functionality they envision (within the constraints of what the FE is capable of, of course), and then tie the artwork to the code with XML files, or something like that.
    Yea very true....but which style we go with will effect design of the rendering engine. Ex: If we go with full buttons (icon and text) that have a reflection in front the rendering engine will need to be able to reflect the button and text. If its just an icon...the icon itself can contain the reflection.

    UnusuallyGenius: That was fast. Considering you started from a pretty bad mockup - that looks great. I like the popup date idea too. Only two things I can think of - can you do a volume icon in the top left and then shift the album art? (that should complete the four corners concept). And with the media bar, add some type of position slider kind of thing just above the buttons.

  5. #45
    Variable Bitrate
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    Scrum again: http://www.mountaingoatsoftware.com/product-backlog

    Basically you put all the features into a backlog on paper / text file / spreadsheet / whatever, and rank them by value to the user. You could have a great FE without rendering reflections, so supporting reflections would be a way down the list. Even making the decision of whether that should be supported, would be way down the list.

    Were it my project (and I realize it's not ), I'd start by making a 'home screen' that launches external apps for every button, and does that well. As a bonus, you can kinda check off the navigation and OBD2 features at that point since there are good 3rd-party apps for those. Then finish the phone plugin, and get that working really well. The the music plugin. Every time you finish a task, you move on to do whatever is at the top of the backlog (which will grow over time as new feature ideas come up, and will get shuffled a bit as users learn what the issues are).

  6. #46
    Variable Bitrate
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    Quote Originally Posted by UnusuallyGenius View Post
    Here is my first concept based on the information given ...
    That's cool stuff!

  7. #47
    Variable Bitrate UnusuallyGenius's Avatar
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    Smile

    Quote Originally Posted by NSFW View Post
    That's cool stuff!
    Glad you like it
    - Project: Unified Car Control
    - Original OpenMobile Interface Designer

  8. #48
    Constant Bitrate
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    Quote Originally Posted by NSFW View Post
    That said, if the app is fully skinnable, shouldn't skin development be pretty much independent of code development? Ideally, skin devs could do their artwork with whatever layouts and functionality they envision (within the constraints of what the FE is capable of, of course), and then tie the artwork to the code with XML files, or something like that.
    Bingo.

  9. #49
    Variable Bitrate UnusuallyGenius's Avatar
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    Phone Screen Concept | Not Finished Yet

    Work In Progress

    Contacts On Left

    Phone In The Middle

    Call History Will Be On Right
    - Project: Unified Car Control
    - Original OpenMobile Interface Designer

  10. #50
    Variable Bitrate UnusuallyGenius's Avatar
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    I moved the concept art to anther thread now that this FE has its own subforum

    openMobile | Concept Art
    - Project: Unified Car Control
    - Original OpenMobile Interface Designer

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