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Thread: An Open Source, Fast and Modular, C# Front End

  1. #51
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    justchat_1's Avatar
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    Quote Originally Posted by NSFW View Post
    Scrum again: http://www.mountaingoatsoftware.com/product-backlog

    Basically you put all the features into a backlog on paper / text file / spreadsheet / whatever, and rank them by value to the user. You could have a great FE without rendering reflections, so supporting reflections would be a way down the list. Even making the decision of whether that should be supported, would be way down the list.

    Were it my project (and I realize it's not ), I'd start by making a 'home screen' that launches external apps for every button, and does that well. As a bonus, you can kinda check off the navigation and OBD2 features at that point since there are good 3rd-party apps for those. Then finish the phone plugin, and get that working really well. The the music plugin. Every time you finish a task, you move on to do whatever is at the top of the backlog (which will grow over time as new feature ideas come up, and will get shuffled a bit as users learn what the issues are).
    Theres a few schools of thought here...and that method and other task priority methods are in the majority. I wont go as far as to say that this software is an exception to common software design but being open source changes some things. There being (hopefully) multiple developers allows multiple items to be worked on simultaneously. The heavy reliance on a modular, plugin based architecture allows us to focus just on developing the framework and let other developers create plugins to meet user demand.

    That said, planning out every little detail before we start would probably be a never ending task. My goal is to figure out the basics for each part of the framework (UI engine, Database, plugin host) and then divide up the work.
    The only reason I was wondering about the rendering engine is because that is clearly the highest priority and the part I am working on first.

  2. #52
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    Quote Originally Posted by UnusuallyGenius View Post
    I moved the concept art to anther thread now that this FE has its own subforum

    openMobile | Concept Art
    Good idea. I'll start a few dev threads for the other topics that need to be discussed. For now I have a volunteers thread up: Volunteers

    a sourceforge project - which i'll try to start getting code into:
    https://sourceforge.net/projects/openmobile/

    and a wiki page which i'm working on now (to try and lay out a project outline):
    https://sourceforge.net/apps/mediawi...bile/index.php

  3. #53
    Low Bitrate nalav's Avatar
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    Quote Originally Posted by UnusuallyGenius View Post
    OpenMobile
    You might note that the OpenMobile name is already used by a few other things. Up to you all of course to change it or not, I just don't want you all to have any mishaps later on with the naming.

  4. #54
    Variable Bitrate UnusuallyGenius's Avatar
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    Quote Originally Posted by nalav View Post
    You might note that the OpenMobile name is already used by a few other things. Up to you all of course to change it or not, I just don't want you all to have any mishaps later on with the naming.
    it might be a name used by other things, but if there is no intention of copyrighting this project, or infringing on another project of the same name, then we are in the clear
    - Project: Unified Car Control
    - Original OpenMobile Interface Designer

  5. #55
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    Quote Originally Posted by nalav View Post
    You might note that the OpenMobile name is already used by a few other things. Up to you all of course to change it or not, I just don't want you all to have any mishaps later on with the naming.
    Thanks for the heads up. Yea i think road runner got into trouble because the name was trademarked. Only the name "Open Mobile Alliance" is trademarked. I did see a cell phone company and a few groups using the name but I think its generic enough that there shouldn't be any problem. Worst case we call it OpenMobileFE....

  6. #56
    Newbie zsombi05's Avatar
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    UnusuallyGenius@-who is the programmer?

  7. #57
    Variable Bitrate UnusuallyGenius's Avatar
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    Quote Originally Posted by zsombi05 View Post
    UnusuallyGenius@-who is the programmer?
    Anyone who helps with the code
    founder of the project would be justchat_1
    - Project: Unified Car Control
    - Original OpenMobile Interface Designer

  8. #58
    Low Bitrate nalav's Avatar
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    I would really like to get involved in the coding of this project, but unfortunately I'm just not able to. I don't have the time to do so, and I just don't see the need to learn the specifics of C#, which will before long be just another language I know that I'll probably never use again. I'd be happy to help in what other aspects I can, though.

  9. #59
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    just don't see the need to learn the specifics of C#, which will before long be just another language I know that I'll probably never use again.
    C# is a pretty employable skill... It has paid for my car and my CarPC.

  10. #60
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    Quote Originally Posted by zsombi05 View Post
    UnusuallyGenius@-who is the programmer?
    Me

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