Another thing...
To stop it from starting with three screens (i have three monitors connected) i changed the following code in Core.Main from:
tofor (int i = 1; i < theHost.ScreenCount; i++)
UICollection[i].Show();
but I suspect this still loads all screens but only show's one of them. Is this correct?for (int i = 1; i < 1; i++)
UICollection[i].Show();
If so, is it the best way to force it to use only one screen to modify the "theHost.ScreenCount" property?
Cheers
Borte



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