openMobile 0.5 for Mac glitches
I know this may be somewhat obsolete now that there is a newer version in the pipeline (0.7), but just wanted to post my findings.
I downloaded the Mac installer (version 0.5) from the sourceforge page and installed it.
It only has an Open Mobile.exe. I installed the latest mono from The Mono Project and ran the command:
It produced this error:
It didn't change the Open Mobile.exe to anything.
$ mono /Applications/OpenMobile-0.5/Open\ Mobile.exe
Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly '/Applications/OpenMobile-0.5/Plugins/System.Data.SQLite, Version=188.8.131.52, Culture=neutral, PublicKeyToken=db937bc2d44ff139.dll' or one of its dependencies. The system cannot find the file specified.
File name: '/Applications/OpenMobile-0.5/Plugins/System.Data.SQLite, Version=184.108.40.206, Culture=neutral, PublicKeyToken=db937bc2d44ff139.dll'
at (wrapper managed-to-native) System.Reflection.Assembly:LoadFrom (string,bool)
at System.Reflection.Assembly.LoadFrom (System.String assemblyFile) [0x00000] in <filename unknown>:0
at OpenMobile.Core.CurrentDomain_AssemblyResolve (System.Object sender, System.ResolveEventArgs args) [0x00000] in <filename unknown>:0
at System.AppDomain.DoAssemblyResolve (System.String name, Boolean refonly) [0x00000] in <filename unknown>:0
at OpenMobile.Core.loadMainMenu () [0x00000] in <filename unknown>:0
at OpenMobile.Core.initialize () [0x00000] in <filename unknown>:0
I can't wait to try this out on Mac!