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Thread: openMobile 0.8 Developer Preview

  1. #31
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    justchat_1's Avatar
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    Quote Originally Posted by SapporoGuy View Post
    Instant on is a great goal but I think that most of us would be almost as happy with regular Nav HU start up times. Shoot, even my alpine HU takes at least about 2-3 seconds to start up.
    Yea "instant on" in the electronics world isn't actually instant on (which is only achievable if hardware remains powered on) but instead typically ~2second startup. Systems like splashtop and a few others have popularized the concept (<2seconds for splashtop, <5 for some of the alternatives).

    Quote Originally Posted by SapporoGuy View Post
    Any news on BlueTooth?
    theres only one of me..i can only do so many projects at once


    Quote Originally Posted by nasa View Post
    Since I have meego *running* on my system -- I won't mind giving openmobile on top of it a go....
    I would be very interested in how that goes

  2. #32
    Maximum Bitrate nasa's Avatar
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    Hi,

    I've got the app *working* on my main linux box -- I was just wondering where the linux plugins are you mentioned in another thread... I think one was linplayer? I know they were needed for audio/music support. Thanks in advance,

    Nasa

  3. #33
    Maximum Bitrate jmullan99's Avatar
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    Quote Originally Posted by justchat_1 View Post
    theres only one of me..i can only do so many projects at once
    judging by your progress to date, that is one heck of a lot of projects! Kudos.

  4. #34
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    what are the odds openmobile on linux will work with things like nobdy, fbd, proximity and the like?

    You may gain a little speed by using something like tinycore over meego or ubuntu but you sacrifice children to get them to do things "out of the box" (which may be required to get mono up and working).
    Former author of LinuxICE, nghost, nobdy.
    Current author of Automotive Message Broker (AMB).
    Works on Tizen IVI. Does not represent anyone or anything but himself.

  5. #35
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    Quote Originally Posted by tripzero View Post
    what are the odds openmobile on linux will work with things like nobdy, fbd, proximity and the like?
    Probably pretty good if we go that route... we've only had trouble tieing in to the very low level linux stuff.

    Quote Originally Posted by tripzero View Post
    You may gain a little speed by using something like tinycore over meego or ubuntu but you sacrifice children to get them to do things "out of the box" (which may be required to get mono up and working).
    Mono was easy...the only part i'm still struggling with is opengl drivers (real ones not software rendering)

    Quote Originally Posted by nasa View Post
    Hi,

    I've got the app *working* on my main linux box -- I was just wondering where the linux plugins are you mentioned in another thread... I think one was linplayer? I know they were needed for audio/music support. Thanks in advance,

    Nasa
    We have a buildfarm in the works that should take care of all these issues but until then...attached
    Attached Files Attached Files

  6. #36
    Maximum Bitrate nasa's Avatar
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    Thanks for the plugin...

    I've been trying to get OM running 1st on my main machine (compiling it from SVN) and then on my carputer. Neither has worked completely, although I can get it running on my main box. The error I am getting on my carputer (with 0.8 and/or compiled from SVN) is:

    mono ./Open\ Mobile.exe

    Unhandled Exception: System.ArgumentOutOfRangeException: Argument is out of range.
    Parameter name: index
    at System.Collections.Generic.List`1[OpenMobile.RenderingWindow].get_Item (Int32 index) [0x00000] in <filename unknown>:0
    at OpenMobile.Core.Main () [0x00000] in <filename unknown>:0


    Any idea what is up with this? Also - how do you clear the DB? I haven't done anything with sqlite before, so I don't know if there's a graphical interface for it.

    Thanks

    BTW: appreciate the new linux solution file (good idea) -- however, the OMLinPlayer references (specifically for OpenMobile.Framework && NDesk) aren't being setup correctly. I just copied the Framework one from the OpenMobile solution. Not sure what the proper NDesk location is (using bin/Debug/ location).

  7. #37
    Newbie ComputerChip's Avatar
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    OK, I'll admit I'm new to this project, so please bear with me, but I just keep feel like I'm missing something here. I've run the developer preview on several computers now and I'm just not getting what this leap forward is for the end user. On 2 heavy pcs, there really is no difference between 6, 7, and 8. On my lightest pc, 8 is a dog, running at 30% CPU when doing nothing and 50-99% when asking it to do anything causing noticeable lag. Now, this 'pc' is a laptop, and a underpowered one at that, but it ran 6 just fine so I'm wondering what is going on. Is there a minimum hardware requirement for hardware acceleration? Do I need some config training? Am I just an idiot?

  8. #38
    Maximum Bitrate ws6vert's Avatar
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    Quote Originally Posted by ComputerChip View Post
    OK, I'll admit I'm new to this project, so please bear with me, but I just keep feel like I'm missing something here. I've run the developer preview on several computers now and I'm just not getting what this leap forward is for the end user. On 2 heavy pcs, there really is no difference between 6, 7, and 8. On my lightest pc, 8 is a dog, running at 30% CPU when doing nothing and 50-99% when asking it to do anything causing noticeable lag. Now, this 'pc' is a laptop, and a underpowered one at that, but it ran 6 just fine so I'm wondering what is going on. Is there a minimum hardware requirement for hardware acceleration? Do I need some config training? Am I just an idiot?
    Not an idiot, no training. You just need to get drivers for your GPU that aren't supplied by microsoft, or with windows. If it's intel, then you need the intel drivers, nvidia you need nvidia drivers. Microsoft drivers do not support OpenGL, but the major GPU manufactures have supported it since the days of win 98.

    And you mean to say that 0.8 compared to 0.6 & 0.7 doesn't show a decrease in CPU usage, and an increase in graphics performance? That would have to be a very stout PC, almost impossible. Do me a favor, and PM me the debugs of all 3 computers. I want to see what hardware you are working with if you don't mind.

  9. #39
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    Quote Originally Posted by ws6vert View Post
    Not an idiot, no training. You just need to get drivers for your GPU that aren't supplied by microsoft, or with windows. If it's intel, then you need the intel drivers, nvidia you need nvidia drivers. Microsoft drivers do not support OpenGL, but the major GPU manufactures have supported it since the days of win 98.
    See, there is some training right there The laptop was using Intel drivers, but they were outdated, I got the latest from Intel, but there doesn't seem to be any change in OM behavior.

    Quote Originally Posted by ws6vert View Post
    And you mean to say that 0.8 compared to 0.6 & 0.7 doesn't show a decrease in CPU usage, and an increase in graphics performance? That would have to be a very stout PC, almost impossible.
    No, I didn't mean quite that. All computers show an increase in CPU going from .7 to .8 (0% to 3% on good pc, 3% to 30% on laptop). Either because of the lower CPU usage, or just generally way better hardware, the user experience is not negatively effected on the good pc. On the crappy laptop, with the the OM running 30 - 99% CPU the program is very laggy doing anything.


    Quote Originally Posted by ws6vert View Post
    Do me a favor, and PM me the debugs of all 3 computers. I want to see what hardware you are working with if you don't mind.
    I sent you two PMs, one with debug info from the good pc, one from the laptop. I can send the work pc info too if needed, but the results are basically the same as the good pc.

  10. #40
    Maximum Bitrate ws6vert's Avatar
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    PM'd you back. You are rendering using the CPU. Need to find the right drivers.

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