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Thread: Future Navigation

  1. #21
    Variable Bitrate heezer7's Avatar
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    Thanks for the offer but with them giving so little details its not something I personally would want to commit much time to. Is interesting though.

  2. #22
    Maximum Bitrate jmullan99's Avatar
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    Well, I can honestly say that at this point, NavIT ain't it. I had issue trying to use the Planet Extractor pre-built North America map. I made my own Southern Ontario map, which sort of worked. Well, at least I could get some little bits to show up on the screen.

    Unless I am completed dumb-founded by this thing, I don't really thing it's ready for prime time. At least not in my car.

    My vote is still toward iGuidance.
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  3. #23
    Maximum Bitrate nasa's Avatar
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    jmullan99,

    I have been running navit for a while (given - I use linux), while it has issues - they aren't based on rendering the maps and tracking you on it. So I would be interested to know more about your issues on getting it run.

  4. #24
    Maximum Bitrate jmullan99's Avatar
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    The first issue I had may have to do with the size of the map file. That is the best I can determine. It was the pre-built North America map file. The sample for Munich opened up fine. I also learned a couple places I had to edit in the navit.xml file. That didn't help until.....

    I decided to select a smaller section of North America. I selected my area southern Ontario. Again edited navit.xml to reflect the new map file. I get what I would call 'artifacts'. Some sections that look like they are probably water. Some small sections of red lines I assumed were road segments. I seen absolutely no text. I zoomed out/in a could find no other details. Try as I might I could not edit the file to find my GPS puck (COM10 on Windows).

    I'm more than certain that NavIT is evolving. I just don't think I could bother with it especially if it cannot find me, route me. I am not what I would call 'impatient'. But set up and use needs to be a little more friendly for my tastes.

    Cheers,
    John
    ZOTAC G43ITX-A-E 2.5ghz Core i3 2GB 160GB SSD
    Win7 Ultimate - OpenMobile - Directed HD - Wifi
    OMMaps + MS GPS Puck - WiFi via LTE Android phone
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  5. #25
    Maximum Bitrate nasa's Avatar
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    I really have to try navit on a windows box -- while navit has some real issues, it's not at the level I see talked about on the forums (although configuring isn't as easy as other products).

    Here's closer to what I see: http://www.youtube.com/watch?v=dLEhBQyOC7M && http://www.youtube.com/watch?v=KzvegV-jVHg (yes, both running linux)

  6. #26
    Maximum Bitrate jmullan99's Avatar
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    Wow. Big difference than what I see on the Windows binary I downloaded.
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    Win7 Ultimate - OpenMobile - Directed HD - Wifi
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  7. #27
    Low Bitrate farolfo's Avatar
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    I'm looking for a turn-by-turn navigation software to use in the frontend I'm developing, you can see in this youtube channel:

    http://www.youtube.com/user/contefarolfo?feature=watch

    The application currently runs on Windows with DirectX or XNA, on Linux with GTK on MacOS with OpenGL on Android and is written in .net.

    I've sent a mail the author of this software that runs on Windows Mobile http://sourceforge.net/projects/navegis/ to know if he want help me make a port to other operating system but he dont replay my message.

    The Navigator is very complex piece of source code, with long function from which it is very difficult to understand how this works, it use Garmin maps that are well documented.

    If some OpenMobile devoper want collaborate to test this solution I'm alaways on Skype

  8. #28
    Maximum Bitrate Borte's Avatar
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    Hi farolfo, Long time since I saw you around the OpenMobile forums.

    Your frontend is looking good and it's cool that it runs on all the different platforms. Is it downloadable anywhere?

    We have looked at different nav software but never really got around to address it yet as we have been busy rewriting the framework of OM.
    One of the devteam members started to port Navit to OpenGL so we could properly integrate it but as of now it's not completed yet.
    Other than that we've used embedded nav apps on windows.

    We're certainly interested in collaborating to find a proper cross platform nav solution.
    Personally I'm a little busy with the framework but I'll pass the message along to see if anyone else is able to support you on this.
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  9. #29
    Low Bitrate farolfo's Avatar
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    I don't post much on this forum, sorry The port of Navit on OpenGL is very good, but you port only Graphics function on OpenGL, or do you port Navit from C to C# to intgrate in OpenMobile ? The problem of embedded way is that it work on Windows only, not on Mac or Linux, so I think the better solution is write Navit as a library and pass it the Handle of a Drawing surface

  10. #30
    Maximum Bitrate Borte's Avatar
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    Quote Originally Posted by farolfo View Post
    The port of Navit on OpenGL is very good, but you port only Graphics function on OpenGL, or do you port Navit from C to C# to intgrate in OpenMobile ? The problem of embedded way is that it work on Windows only, not on Mac or Linux, so I think the better solution is write Navit as a library and pass it the Handle of a Drawing surface
    As far as I know it was only the graphic side that was changed so that it would render via OpenGl directly to a surface.

    I noticed that you're using mPlayer in your frontend, do you have a good .Net wrapper for mPlayer?
    Do you have any code for rendering to OpenGL with mPlayer?
    If so would you care to share or give me some pointers to where I'd find some decent information about OpenGL for it?
    Failure is not an option...
    __________________________________________________ ______________________________
    The only full multizone / multiscreen cross platform open source Front End -> OpenMobile

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