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Thread: The Dream is Alive

  1. #81
    Newbie
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    Quote Originally Posted by lkernan View Post
    Cool, are you actually controlling navit at all or just showing it?
    I know some work has been done recently on being able to pass commands to Navit on Windows (CE at least) via window messages.

    I've got it embedded on my own front end, but it is still really unstable on Windows. They don't seem to have any developers willing to take it on.
    I haven't even get a response to my bug report to get rid of the console window it shows.

    They are aware of the problem that it can't save it's bookmarks.txt file properly on Windows 7 due to UAC, but they don't seem to have the will to get it to write to the users folder instead of program files. (http://trac.navit-project.org/ticket/996)
    We actually compile the navit shared dll ourselves and are able to create plugins that directly control its functionality. We wanted to make use of Navit's GUI at first, but realized that we could leave it up to the plugin creator to skin or write their own menu using C#. We still have the limitations of the core Navit engine, however, we've created an interface to the core Navit functions so we have complete control over the inputs.

    BTW this is only working with OpenGL right now.

  2. #82
    Variable Bitrate
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    Looking good, guys!

  3. #83
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    Quote Originally Posted by Efess View Post
    We actually compile the navit shared dll ourselves and are able to create plugins that directly control its functionality.
    Very cool, i'm just having a browse through the code now. When i was embedding the navit app i never considered your approach, makes a lot more sense.

    OM has changed quite a bit since the last time i checked it out, must make time to take another look.

  4. #84
    Maximum Bitrate jmullan99's Avatar
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    Well, update time once again. And wait for it....... wait for it........

    There is a new commit!

    I've started giving it some testing, and I must say I'm quite impressed. Although testing has only just begun, and other devs now have to modify their plugins, Multi-zone functionality appears to be a reality! And there is a lot of functionality to multi-zone.

    The buttons are a little "spiffier".

    We're so close I can taste it.

    John
    ZOTAC G43ITX-A-E 2.5ghz Core i3 2GB 160GB SSD
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    OMMaps + MS GPS Puck - WiFi via LTE Android phone
    2 Zones - Matrix Orbital LCD - Arduino - Build Pics

  5. #85
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    I loaded up the new commit all I can say is wow!

    The new zone implementation is fantastic, and, at least to me, it's much easier to use and as a dev understand how it works.

    Some of the new graphic implementations for controls are awesome. Controls look a lot smoother and slicker!
    Current Worklog: TBA - '05 Rav4 (Mobo Dead).
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  6. #86
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    This is looking pretty awesome! I may have to check it out. Sounds like one of these FE's might actually get multi-zones to work right which is something I've been looking for!

  7. #87
    Maximum Bitrate Borte's Avatar
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    Just a heads up: The latest build is available at the OpenMobile BuildFarm: http://openmobile.sourceforge.net/main/trunk/ (scroll all the way to the bottom)

    Be aware though that this is not the final public version, this is a trunk build and might contain bugs and partly implemented features. It also has limited plugins (only the very basics) at the moment.
    Last edited by Borte; 03-13-2012 at 05:14 PM. Reason: Additional information
    Failure is not an option...
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  8. #88
    Maximum Bitrate jmullan99's Avatar
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    Rev 676 - Worth a peek.

    Well, update posts have been a little tardy. But in my defense I've moved house, the weather here is unseasonably warm and wonderful so I have been doing some yard work, building a fence, blah blah blah.

    For those folks that have been following the openMobile forum, you know things have been coming along, even if a bit slowly.

    The current build is 677 and I have to say it's a treat to explore.

    Download link for rev677-windows.zip

    If you want to get a feel for how things are going, download and play. However, take warning.....

    There is not much more than media playing. The other plugins are still being updated to the new framework. But if you like cutting edge (bleeding edge? ) download it and give it a look. You may even get some idea of how multi-zone will look.

    Name:  teaser.png
Views: 173
Size:  91.6 KB

    Check these posts to play around with the multi-zone functionality.

    And of course, last but not least, you will probably encounter some bugs, crashes, etc. This is not yet the public test we promised a few months back. But it should bolster the hopes of our faithful followers :-)

    PS: Only the Windows version is functional right now. Linux is being worked on.

    John
    Last edited by jmullan99; 03-20-2012 at 07:39 AM. Reason: Updated build number
    ZOTAC G43ITX-A-E 2.5ghz Core i3 2GB 160GB SSD
    Win7 Ultimate - OpenMobile - Directed HD - Wifi
    OMMaps + MS GPS Puck - WiFi via LTE Android phone
    2 Zones - Matrix Orbital LCD - Arduino - Build Pics

  9. #89
    MySQL Error soundman98's Avatar
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    so is the music side of it completely functional? so i could setup playlists, and random/repeat play options?

    that's really all i need so as long as the music side works, i'm happy


    just thought of something-- if i donate to OM, does the dev's get it, or does it only go to justin-who-is-no-more?

  10. #90
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    It's looking really clean. Some of the fonts/buttons look a bit funny. Looks like this is going to have a ton of potential. I hope it turns out better in the end then CF and RR are. I'm having issues with both!

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