Phew, I got worried!
I meant "noob" as in "me not up to date".
I was surprised I was that misunderstood.
But yeah - I soon figured.
Geez - I remember "128-bit" emulations on 8-bit platforms.
For riahc3, I did mean "running 32 bit code on a 64-bit CPU" (whether the 32b set is hardware or not).
For now I'll take Curiosity's "32 is slower on 64 than it would be on 32" as my benchmark - realising that that will change.
Afterall, emulating the old Z80 or HCs or 286s etc were once slower than their home platform, but I somehow doubt that is still true (3GHz vs 20MHz etc? That's room for 150 cycles per emulation element; minimum.).
Oh dear - know I'm thinking of how data comms were run '386 equivalents a few years back... but they were UNIX (and called Sparc). But let's no go there.
Thanks for the understanding. Sorry for any confusion.