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Thread: Win7 32bit or 64bit?

  1. #31
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    Quote Originally Posted by tripzero View Post
    yes, but you're doing it wrong.

    note: wrong as it may be, it's probably the only available solution right now no?
    There is no such thing as right or wrong. There are people like you that want low power systems, then people like me that want high power systems. When mine is done (its getting close), I want to see how much yours can do compared to mine.
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  2. #32
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    Quote Originally Posted by justchat_1 View Post
    really? based on what? I'll bet you don't use more then 60% of that when your system is actually done
    Well it depends on which system. The Multi Zone system, yea i doubt that will use much, even with people all watching video at the same time.

    The other one though has to provide gaming and other high power stuff. Doesnt that use RAM?
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  3. #33
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    Quote Originally Posted by justchat_1 View Post
    OS footprint has nothing to do with application size and load times... lets keep real facts and penguin facts separate please
    I also can't say I know of anyone running an encrypted file system in a carPC so thats kind of a moot point.
    Are you sure how much memory your OS takes up doesn't matter? We are talking about memory footprint right? If you are diving into swap because the OS is hogging all your ram you can be sure it's going to effect application load times.

    And are you also sure windows doesn't use md5/sha1 hashes internally for things? Are you sure you don't decode/decompress things like mp3's or other things on a regular basis? I'm willing to bet the windows NT kernel is compressed on disk and then decompressed into memory at load time. 64bit processors again as you stated are going to help with things like that. 64bit also improves many string related operations which I'm guessing are pretty common in applications and the OS itself.
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  4. #34
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    Quote Originally Posted by HiJackZX1 View Post
    There is no such thing as right or wrong. There are people like you that want low power systems, then people like me that want high power systems. When mine is done (its getting close), I want to see how much yours can do compared to mine.
    My phone can play OpenGL games and i can play OpenGL games on my igep as well. But I totally understand that if you want to play cyrsis or starcraftII in your car, you will want a bit more RAM. I actually wonder how well the mouse + keyboard with the small screen works when gaming in the car. Are you doing at least 10" screens for the passengers?

    It seems like what you are doing is jamming a desktop PC in your car for the passengers so they can play games. Let me know how that works out. Thinking about playing a game that would require 4gigs of RAM in a moving, bouncing vehicle makes me kinda sick to my stomach.

    I still thinks it's unnecessary for a traditional carpc to require 2 or 4 gigs of ram. Maybe it's required nowadays with the currently available software, but hopefully that changes soon. We can have faster, smaller systems if we think about our software and optimize for the target. That includes games as well.

    It's also worth pointing out that the ps3 only has 256MB of system RAM and 512MB of video RAM. Well less than a gig, but then you have a specialty built operating system designed to just run games. Interesting concept no?
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  5. #35
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    Quote Originally Posted by tripzero View Post
    Are you sure how much memory your OS takes up doesn't matter? We are talking about memory footprint right? If you are diving into swap because the OS is hogging all your ram you can be sure it's going to effect application load times.

    And are you also sure windows doesn't use md5/sha1 hashes internally for things? Are you sure you don't decode/decompress things like mp3's or other things on a regular basis? I'm willing to bet the windows NT kernel is compressed on disk and then decompressed into memory at load time. 64bit processors again as you stated are going to help with things like that. 64bit also improves many string related operations which I'm guessing are pretty common in applications and the OS itself.
    Yea but how often do you dive into the swap because of OS footprint?? Not on any machine i've used in at least 5 years probably longer. I didn't say 64bit doesn't have its advantages but slightly better decompression speed doesn't really matter when the kernel your decompressing is 2x as big.

    Quote Originally Posted by HiJackZX1 View Post
    Well it depends on which system. The Multi Zone system, yea i doubt that will use much, even with people all watching video at the same time.

    The other one though has to provide gaming and other high power stuff. Doesnt that use RAM?
    Not really... High power means CPU or GPU intensive... the amount of ram used really depends on the game. I also doubt you'll find too many games capable of running on anything other then the primary screen.

    Quote Originally Posted by tripzero View Post
    My phone can play OpenGL games and i can play OpenGL games on my igep as well. But I totally understand that if you want to play cyrsis or starcraftII in your car, you will want a bit more RAM. I actually wonder how well the mouse + keyboard with the small screen works when gaming in the car. Are you doing at least 10" screens for the passengers?

    It seems like what you are doing is jamming a desktop PC in your car for the passengers so they can play games. Let me know how that works out. Thinking about playing a game that would require 4gigs of RAM in a moving, bouncing vehicle makes me kinda sick to my stomach.

    I still thinks it's unnecessary for a traditional carpc to require 2 or 4 gigs of ram. Maybe it's required nowadays with the currently available software, but hopefully that changes soon. We can have faster, smaller systems if we think about our software and optimize for the target. That includes games as well.

    It's also worth pointing out that the ps3 only has 256MB of system RAM and 512MB of video RAM. Well less than a gig, but then you have a specialty built operating system designed to just run games. Interesting concept no?
    +1 for the what games can you play in a moving car on such a small screen.

    No one said a carPC requires 2 or 4 gigs of ram...people just still make the age old mistake of thinking more ram=faster pc.

    and no a phone able to play openGL ES games != openGL compatible... impossible to use ES unless you design for it which makes it incompatible with most modern games. Considering at least 90% of mobile games target either android or iOS...they wouldn't be compatible with generic linux either so your out of luck.

  6. #36
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    Quote Originally Posted by justchat_1 View Post
    Yea but how often do you dive into the swap because of OS footprint?? Not on any machine i've used in at least 5 years probably longer. I didn't say 64bit doesn't have its advantages but slightly better decompression speed doesn't really matter when the kernel your decompressing is 2x as big.
    Depends on how much RAM you have. I know people who have run LinuxICE in 256 or 512mb of ram. Try that with windows vista or 7 and see how fast you are in swap.

    My point is, expect to buy more RAM if you are going to run a bulky OS in 64bit mode. That includes *any* desktop OS, not just Windows.

    and no a phone able to play openGL ES games != openGL compatible... impossible to use ES unless you design for it which makes it incompatible with most modern games. Considering at least 90% of mobile games target either android or iOS...they wouldn't be compatible with generic linux either so your out of luck.
    Meh, I can play quake3 and numerious other openGL [ES] games that are available on Linux on my phone which doesn't run Android or iOS. I've also got just about every console emulator that exists (NES, SNES, N64, GameboyX, PSX, SCUMM-vm, etc). Not to mention all the Linux classics: tuxracer anyone? Oh, and AngryBirds was available on maemo5 before Android fwiw.
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