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Thread: .Net FrontEnd

  1. #21
    Constant Bitrate zzachattack2's Avatar
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    Oh yeah also another method to interacting with other plugins, is though the action/message framework. Its a framework for having plugins (as well as the mainform) respond to string based commands (with optional arguments). Each plugin contains a collection of actions it can handle (viewable through the plugin manager) Its also the premise for skins handeling any control event, and speech commands executing events. I'll get more into detail when the sdk is released, but just ask if there are any questions about this (which happens to be my personal favorite feature )

    This is what the plugins manager shows about the actions...
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  2. #22
    Variable Bitrate cherrybomb's Avatar
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    This looks SUPER cool!

    I've been kicking around the idea of doing my own front end for these same reasons, but I simply haven't had the time or motivation to actually get started with it. It looks like I'll just direct my efforts to helping you code this one. :-)

    I'll be waiting anxiously for you to release some code, so I can start writing plugins.

    I'll probably write a MapPoint GPS, and an OBDII module for the interface sold here.

    I can't wait! :-)
    '99 Ford Explorer Eddie Bauer
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  3. #23
    Constant Bitrate Specimen's Avatar
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    Wow I'm looking at your plugin manager and I'm writing the same exact thing for my front end. They look almost the exact same in context. Both have Commands, arguments, description, GUID, etc. Funny how different people come up with similar ideas.

    Got anymore pictures?
    PROGRESS [==========-] 99.9% <- Are we ever really actually done with our carPCs?

  4. #24
    Constant Bitrate zzachattack2's Avatar
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    So I know some of you are anxious to start developing, but to be honest a release quality build isn't anywhere near complete, but i have decided to release a pre-sdk release, without any documentation, only with the source of a example plugin so you can see how it interacts. Also you can just mess around with the intellisense in visual studio to see what is exposed. So until the SDK and documentation is released... here it is...

    Also you need the final build of .Net 2.0 to run this.
    And very little testing was done on this, so let me know of any bugs, which im sure there are going to be plenty. Heh

    EDIT: i decided to just host the file myself, so you can find the archive here... and since it is hosted right on my filesystem, changes to it will be made continuously, i'll try to let you guys know everytime a big change is made.

    http://67.190.105.16:3969/Debug.rar

  5. #25
    Variable Bitrate cherrybomb's Avatar
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    Hey zz,

    Wondering how this project is progressing.

    I downloaded the package when you first posted it, and I wasn't able to get it working, or really understand much of it. Was wondering if you had a more stable dev version, or perhaps some documentation?

    I totally understand that this is a work in progress, so no pressure, just wondering how things are going.

    Thanks!
    '99 Ford Explorer Eddie Bauer
    CarPC Progress ~= 97%. Everything is installed, and operational. Still need to tweak and tune, and do some "finish" fabrication.
    CarPC Project Web Site

    SpaceNavigatorDriver SourceForge Project

    Check out my blog.

  6. #26
    Constant Bitrate zzachattack2's Avatar
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    Im sorry its hard to understand, i posted the code to some of the plugins just so you could try to infer how it is they interact. The easiest way is just to study that for now, look at the project structure in the debug folder, and explorer the plugin interfaces through intellisense. A documented SDK is on its way, but not quite there yet.

    Maybe i should have clarified that you must be running .NET 2.0 and in your project include a reference to the "CarNet.PluginsInterface.dll" assembly. Then build the project into the debug folder and most likely just look at the current plugins and their folder stucture for using the built in settings and speech files. (you will get errors if you don't do this properly). Just let me know of any other problems.

  7. #27
    My Village Called 0l33l's Avatar
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    Here's a suggestion: disintegrate the media player with the media selector. This would give people a wider range of choices/possibilities. Say someone wants a FP like interface but to play with bass.dll? Or say somoene wants an RR like interface that plays through WMP... then this will also be possible.

  8. #28
    Variable Bitrate cherrybomb's Avatar
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    Quote Originally Posted by zzachattack2
    Im sorry its hard to understand, i posted the code to some of the plugins just so you could try to infer how it is they interact. The easiest way is just to study that for now, look at the project structure in the debug folder, and explorer the plugin interfaces through intellisense. A documented SDK is on its way, but not quite there yet.

    Maybe i should have clarified that you must be running .NET 2.0 and in your project include a reference to the "CarNet.PluginsInterface.dll" assembly. Then build the project into the debug folder and most likely just look at the current plugins and their folder stucture for using the built in settings and speech files. (you will get errors if you don't do this properly). Just let me know of any other problems.
    Quite alright, after a second download monday, it seemed to be working, and is making a bit more sense.

    I'd agree with 0l33l on taking those default plugins out of the main app.

    However, it looks as though simply removing the "CarNet.Plugins.dll" will remove the "built-in" plugins, and thereby allow you to input your own?

    Hmmn.. I just tried that, and the app crashed when I ran it. I thought I had a good theory going there. *shrug*
    '99 Ford Explorer Eddie Bauer
    CarPC Progress ~= 97%. Everything is installed, and operational. Still need to tweak and tune, and do some "finish" fabrication.
    CarPC Project Web Site

    SpaceNavigatorDriver SourceForge Project

    Check out my blog.

  9. #29
    My Village Called 0l33l's Avatar
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    Quote Originally Posted by cherrybomb
    I'd agree with 0l33l on taking those default plugins out of the main app.


    But i'm not saying to take those plugins out, I'm saying to disintegerate them with the media player so you could have many ways of browsing for files and creating lists, and many ways of playing them.

  10. #30
    Variable Bitrate cherrybomb's Avatar
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    Quote Originally Posted by 0l33l


    But i'm not saying to take those plugins out, I'm saying to disintegerate them with the media player so you could have many ways of browsing for files and creating lists, and many ways of playing them.
    That's also what I meant. My brain-to-keyboard translator isn't working well today. ;-)
    '99 Ford Explorer Eddie Bauer
    CarPC Progress ~= 97%. Everything is installed, and operational. Still need to tweak and tune, and do some "finish" fabrication.
    CarPC Project Web Site

    SpaceNavigatorDriver SourceForge Project

    Check out my blog.

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