Preview 3 is putting a grey frame around the window. Preview2 used to eliminate the frame, which of course looked awesome once integrated into the frontend (CF in my case). Was the frame included again for some reason?
I never realized people liked the search button until I got a few requests for it latley, ill try to figure out a way to implement that soon.Originally Posted by allrotorfd
Ill look at a good way to render info too in the near future.
Current projects: iGmod reloaded (Latest release) (put on hiatus indefinatly)
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Preview 3 is putting a grey frame around the window. Preview2 used to eliminate the frame, which of course looked awesome once integrated into the frontend (CF in my case). Was the frame included again for some reason?
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Its a sideeffect of having a sizable standalone window.Originally Posted by justintime
(btw me and JIT resolved this in the development code, the ability to remove that frame will be in the public beta)
Current projects: iGmod reloaded (Latest release) (put on hiatus indefinatly)
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Damn this is NICE!!!! I will donate once this works with frodo...
It *kindof* works with frodoplayer right now. Set it as an external app and make frodoplayer go into mini mode.
Ill improve that integration soon to look more oem.
Current projects: iGmod reloaded (Latest release) (put on hiatus indefinatly)
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Looking good, PURDooM!
I'm still having some trouble with POI in 2.1.2NA. I don't think it's the kind of POI problem you mentioned in your release notes. I'll document it and repost.
Heres a pic of it running on frodo, there seems to be something up with the speed,ETA,DIST box and there is the gray window frame around it, but you know that already. also when I start the app it always starts in a small window and i have to maximize it. Is there a way to fix this so its full screen?Originally Posted by PURDooM
Thanks and im sending a donation now.
Check out the new frodo. It supports SKINbedder, so it should support iGMod natively.
Woha, you shouldnt have that weird border around your buttons on the map.
Something must be wack with the transparent region by color code. Send me a message on aim dude and I can see whats going on there. (AIM = CanOpenerOfEvil)
The fullscreen problem is because iguidance doesnt like being stretched larger than screen size. Im brainstorming solutions.
Current projects: iGmod reloaded (Latest release) (put on hiatus indefinatly)
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Originally Posted by PURDooM
I've got some code for that. Hit me up on AIMThe fullscreen problem is because iguidance doesnt like being stretched larger than screen size. Im brainstorming solutions.![]()
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