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Thread: RevFE is back.

  1. #1
    North of the land of Hey Huns
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    RevFE is back.

    Alright, so at the incessant nagging of certain green arse-wipers, I've reopened RevFE It made quite a few changes between the last update and now, as I continued to work on it for my own car. I'll hopefully be releasing windows binaries fairly soon, but as always, it is available on sourceforge in source form.


    Couple of important differences between then and now:

    OpenGL accelerated QML based GUI. This means a super powerful javascript style skinning language. It's more of a GUI scripting language than a skinning language.
    There was no interest in developing .net plugins for it, so I've removed that functionality.
    No longer supporting RR skins. With the new skinning system, it would be counterproductive to do so.
    Bunch of skinning and API changes that nobody but me cares about

    The basic gist of it: Super fast, low-power animations and touch interface (flick scrolling and the like). No more .NET, no more trying to be like any other frontend. RevFE is perfect in my car, and it's awesome. If anyone else feels like trying the awesomeness, by all means
    "stop with the REINSTALLS, what do you think we got some lame-o installer!!!" - mitchjs
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  2. #2
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    Looking forward to future releases!

  3. #3
    Mo' Programming Mo' Problems
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    Quote Originally Posted by malcom2073 View Post
    Alright, so at the incessant nagging of certain green arse-wipers, I've reopened RevFE It made quite a few changes between the last update and now, as I continued to work on it for my own car. I'll hopefully be releasing windows binaries fairly soon, but as always, it is available on sourceforge in source form.


    Couple of important differences between then and now:

    OpenGL accelerated QML based GUI. This means a super powerful javascript style skinning language. It's more of a GUI scripting language than a skinning language.
    There was no interest in developing .net plugins for it, so I've removed that functionality.
    No longer supporting RR skins. With the new skinning system, it would be counterproductive to do so.
    Bunch of skinning and API changes that nobody but me cares about

    The basic gist of it: Super fast, low-power animations and touch interface (flick scrolling and the like). No more .NET, no more trying to be like any other frontend. RevFE is perfect in my car, and it's awesome. If anyone else feels like trying the awesomeness, by all means
    UGH now i'm gonna have to learn ANOTHER programming language lol. Welcome back man. Get a plugin example out!
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  4. #4
    North of the land of Hey Huns
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    Quote Originally Posted by Sonicxtacy02 View Post
    UGH now i'm gonna have to learn ANOTHER programming language lol. Welcome back man. Get a plugin example out!
    Haha, I don't really recommend learning c++ using Qt and a plugin structure. You'll miss out on a lot of the fun stuff. That being said, here is the coding example I'm working on:
    http://revfe.org/index.php/Plugin_Coding_Examples
    It's not fully commented yet, but the idea is there.

    Edit: I might still be including the .NET interface, I've not yet decided if it fits well into the coding model I'm moving to. You would be fairly limited with what you can do GUI wise, but the rest of the backend functionality shouldn't be difficult to provide.
    Last edited by malcom2073; 01-16-2012 at 09:48 AM.
    "stop with the REINSTALLS, what do you think we got some lame-o installer!!!" - mitchjs
    RevFE
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  5. #5
    Maximum Bitrate RAWPWR's Avatar
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    malcolm,

    I'm not scared, bring it on. I'm also starting to realise that the more choices their is for FEs the better.

    It's not just about RR anymore with me, I been trying out other FEs, ie: FreeICE, Nitro, etc. Which are feature rich also/in process of being etc. So they do have a future.

    I'll give your RevFE a go. This also looks nice.

    Thanks.

  6. #6
    Mo' Programming Mo' Problems
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    Quote Originally Posted by malcom2073 View Post
    Haha, I don't really recommend learning c++ using Qt and a plugin structure. You'll miss out on a lot of the fun stuff. That being said, here is the coding example I'm working on:
    http://revfe.org/index.php/Plugin_Coding_Examples
    It's not fully commented yet, but the idea is there.

    Edit: I might still be including the .NET interface, I've not yet decided if it fits well into the coding model I'm moving to. You would be fairly limited with what you can do GUI wise, but the rest of the backend functionality shouldn't be difficult to provide.
    My personal opinion, despite calling myself a .net developer, is that if it makes your FE unique or faster, throw .net out the window. It's not like we have a flurry of .net guys on the board anyway. If your FE is good enough at its core, people will learn whatever code necessary to contribute to it.
    mp3Car.com Senior Tech Blogger (Want a product reviewed? Contact me.)
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