Flash Problems.... Flash Problems... and MORE Flash Problems!!!!!!!
Ok, Do not know where to begin, other than the "Flash Issues" have gotten out of hand. If you do a search on the forums for "Flash Problem" you will find literally hundreds of posts. This has been an ongoing problem for the past 3 years that I personally know of.
There are all sorts of supposed "solutions" like, renaming this flash OCX, Removing flash and reinstalling it, Installing flash with Internet Explorer, Installing the stand alone player, reverting to this or that version, throttling down the hardware acceleration a notch or two... but STILL there is no single solution to get this to work.
Guino has put SSSSOOOOoooo Much time and effort into Road Runner, we could never thank or pay him enough! So it's hard for me to say something negative about Road Runner. Be that as it may, this problem needs to be resolved.
I can play flash animations on websites, in the standalone flash player , and yet when trying to do the same thing inside RR, it can peg the CPU to 100%. This tells me that it HAS to be something inside Road Runner. Sure finding that sweet spot between Flash and Road runner is a work around, but still the problem is with Road Runner itself. I have never had flash peg my CPU at 100% in the stand alone player, on a website, or anywhere else for that matter, no matter what version of flash it was, or what version of flash the applet was written for.
Hell, reading a post the other day, Liquid Smoke wrote a AutoIt script, that would embed in Road Runner to display a flash applet! When the Flash was directly embedded in RR it was slow as molasses (Using the Flash Traffic Addon for Road Runner), but using AutoIt to embed the same thing, it worked at normal speed, and the CPU usage didn't show any change that the flash file was even running.
I heard one person even mention embedding the stand alone flash player inside Road Runner! Not a perfect solution by any means, but something that would at least work.
This has got to tell you that something is seriously wrong somewhere :)
There has to be some way to work this out with Road Runner. With more and more flash stuff being used the problem is just getting worse. Add in's like Flash Gauges, games, Traffic Plugins, Clocks, Replacement sliders and scroll lists... the list goes on and on.
This finally just really got to me a couple days ago, and why I decided to start this thread. I release an update for my skin, and when I packaged it, I had the main menu set to use a flash clock. I had numerous complaints that when the skin loaded, the CPU went to 100%. The could not even get to the menu in the skin to change the clock for a standard RR code Digital clock. For one of the users, the skin worked perfect on the desktop, and locked the car CPU to 100%. He has uninstalled flash, renamed the ocx's, reinstalled with Internet Explorer, throttling down the hardware acceleration, and 50 other things, and can not get RR to work with flash correctly.
This post is not simply a rant, but to start a discussion on how this problem can be fixed once and for all. Road Runner is, without a doubt the best Front End available, either for free, or something that you have to pay for. Flash, on the other hand with Road Runner is a serious drawback for a lot of people.
What can be done to fix this once and for all?