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Thread: RR Config Updated - Blue ZX3

  1. #151
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    Quote Originally Posted by Blue ZX3 View Post
    Added:
    *preload screens - if screen is a /discardable type then it doesn't get added to the list of avail skins to be added
    Surely that will depend on the skin selected.

    So how does it allow for a change in skin slected in the config, does it then go off and compare the new skin with the preloads and discardable option?

    And also does it then activate a previously ignored .skin if the new skin does not have it as discardable?


    Just trying to give you a few headaches

  2. #152
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    I think i speak for all of us when I say thanks for the quick and frequent updates. I'm resisting the urge to yell, "You're my boy Blue"

  3. #153
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    Quote Originally Posted by Enforcer View Post
    Just trying to give you a few headaches
    As usual! But you are slipin' - you left out the bit about "notepad" this time.

  4. #154
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    Quote Originally Posted by treetop777 View Post
    As usual! But you are slipin' - you left out the bit about "notepad" this time.

    Don't think even notepad could do that on it's own. Might have to use windows search function as well

  5. #155
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    Quote Originally Posted by Enforcer View Post
    Surely that will depend on the skin selected.
    Yes, if you have already set one or change it, ect... it runs the preload func on both a change and upon reading the ini file, which updates the list of avail skins to preload.

    Quote Originally Posted by Enforcer View Post
    So how does it allow for a change in skin slected in the config, does it then go off and compare the new skin with the preloads and discardable option?
    Off the top of my head, I'm not sure how it'd react, but I will have a look at it soon and fix it if I find that it's not up to my standards (operating with the above thinking)

    Quote Originally Posted by Enforcer View Post
    And also does it then activate a previously ignored .skin if the new skin does not have it as discardable?
    See above explanation...

    Quote Originally Posted by Enforcer View Post
    Just trying to give you a few headaches
    Nothing new...
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  6. #156
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    Before I Update the links, Does this method of thinking sound good (preload screens)??

    Upon opening the config it or changing skin paths:
    1. First checks to see if there is a resume.ini file and if found uses the skin path found there, if not then uses the one from the rr.ini file.
    2. Checks that the found path is valid.
    3. Using said path:
    ___a. checks if that skin file is present
    ___b. checks if the skin file does not contain a "/discardable" setting
    4. If the above checks out OK then adds it to the skins already choosen to be preloaded.
    RideRunner...The #1 FE, PERIOD.

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  7. #157
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    MAN, you ppl don't speak up very much around here any more
    RideRunner...The #1 FE, PERIOD.

    Current Project: DFXVoice [v1.0 Released]
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  8. #158
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    damn blue ur really on top of this thing arent ya lol. My auto weather stuff isnt in there yet but it hasnt been added to a official release so i guess it shouldnt be. Other than that everything is lookin good.
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  9. #159
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    Quote Originally Posted by Blue ZX3 View Post
    Before I Update the links, Does this method of thinking sound good (preload screens)??

    Upon opening the config it or changing skin paths:
    1. First checks to see if there is a resume.ini file and if found uses the skin path found there, if not then uses the one from the rr.ini file.
    2. Checks that the found path is valid.
    3. Using said path:
    ___a. checks if that skin file is present
    ___b. checks if the skin file does not contain a "/discardable" setting
    4. If the above checks out OK then adds it to the skins already choosen to be preloaded.
    Quote Originally Posted by Blue ZX3 View Post
    MAN, you ppl don't speak up very much around here any more
    You want more from me?

    As above is concerned, looks good. Just confirming that if it is not present in current skin the preloads will still be listed (but greyed out) if another skin is chosen.

  10. #160
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    just found a bug on WEATHERUNITS... its writes WEATHERUNITS=u instead of WEATHERUNITS=USA. That causes the units to default to celcius
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