hey Guino... does the new ilist feature change anything with the CUSTOMDL labels? I'm just tryin to figure a way to get the ilist feature in a flash skin.
Terribly sorry for the stupid question..
What exactly are iLists? I watched the video, searched the forums but couldn't really find anything.. Are they just made to look like how the iPhone browses (I don't have anything Apple so maybe that's why I don't know about them?)
What are the benefits of using them?
They are lists you can scroll with your finger and throw for auto scrolling.. you'd have to try it out to understand them... they're not required, and using them or not is entirely up to you.
I have another question.. and its kinda hard to explain so bare with me. I'm trying to display the album art of items in my playlist(image below shows idea in use). This is now easy to do with the LISTPOSXXXTRACKPATH label. however, if i'm scrolling the list the album art by each item of the list stays the same (as if the list isnt being scrolled). So my idea was to use the TRACKPATHXXX label... and if i wanted to get the album art for the song in the second list position i'd just solve for LISTPOS + 1 then get the trackpath for that number. This works as it should.. but it also requires me to have labels defined int he skin file for EVERY item in my list.. be it a 10 item list or a 10 thousand item list. Is there no way to get around having to have these labels defined?
Note that the information will be received asynchronously.. (unlike GETPL which returns immediately with all the Playlist information -- the same trackpath info).
N of course would have the item number for the item you wish _root.TRACKPATH to receive the info.
I can also make it so that GETPL will return the playlist information as the trackpaths + description (as for DirLists). I actually thought this is how it was setup, but just realized it's not the case -- but this would create an incompatibility for older skins, so I'd recommand creating a new GETPLPATHS command for flash which would do the same thing.