The example plugin is included within the RR source
i read faq of creating a plug-in for RR. It sounds like he made a sample plug in proj and made it available for public. Can anyone tell me where i can find it? Or, can anyone help me building a plugin for kmplayer by sharing your source? I just wanna take look at it and see if i can give a shot at making one.
Thanks..
The example plugin is included within the RR source
oh.. that's where it's hiding.. Thanks E.
the example one that you'd probably want to use is in the winamp folder. That one is the one that would use the std RR cmds to control whatever player your trying to make a controlling dll for..
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Thanks blue, i don't have vb6, is there other free tool that i can use to view the code? I just want to see if i can do it before i make a decision. I won't do any editing, compiling or running.. just wanna view the source code.
Here is the code in the VBExample plugin for Road Runner in a text file. Rename it to vbs, and load it with most text editors to see the colors, and formatting ect.
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Thanks john.. Boy. that does look simple... Now, if i can see the one that actually instanciating any of those multimedia player(mpc, winamp,etc) obj. inside VB and how it interfaces thru the sdk of others... I've never done this kinda of programming... I must see an example to follow.. I will try to look at the vb proj, but i don't have tool to view it.. John or others, could you post an example?
be warned.. there are changes currently being made to the plugin interface which will result in needed changes to new and existing plugins. Most of the existing code will work but the ReturnIndicator function will see some changes very very soon
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I am new to the whole extension thing myself, so not that savvy with it.
Here is somewhat of an example though(This assumes that you have registered the KMP opject as KMP_Player)
Code:Case "kmp_play" ReturnCode = 2 KMP_Player.execute "PLAY" ' OR Use a sendkey SDK.Execute "ACTIVATE;KMP Player||SENDKEY;{p}"
When RR starts, and the KMP dll is started, the KMP_Play is then a standard button code as defined above, so when you press the button with the KMP_Play code, the case section above is fired. You will just have to work out the commands that you can send to it.
The syntax above should be right, but never tested, as I just typed it up as an example.
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As I stated before, a plugin of this type needs/should to be a player type plugin that way if users wanted to use it they wouldn't have to have separate/additional cmds for basic media actions. In other words... The standard play command would play/pause whatever media player was selected to be used, instead of having completely different cmds for each different player plugin created and is the way that guino intended it to work like.
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