i have another question about the "plugins" ...
for example TEK3 has a "support" folder that contains AI scripts from various other authors - each one in it's own folder (albumviewer, locker etc). Going forward will these need to be treated as plugins and put in the plugins folder ... and if so - does that mean that all skins will need an installer, so that they put the stuff in the right place - or do we leave it to the mercy of the user to manually copy over the stuff to the plugins folder ?
and following on from that - how is it proposed we handle the situation where a plugin folder already exists but "my new skin" uses a slightly different setup of that plugin ... do I go and just overwrite whats there or create a second install of the plugin .. bringing us back to where we started ?
I'm not trying to be awkard here ... just trying to tease out all of the technical possabilities for this !
Just added a quick debug line to RRpetrol and tested it, it printed out the path to RRPetrol just fine. ;)
Because it is not needed.
It's like asking the man in Florida why he's wearing a parker coat and he replies because my brother is wearing one in nova scotia is wearing one. :p
You stick a variable like PluginsPath in rr.ini all it needs is one plugin to decide to change it and no other plugin that relies on that path will work.
Anything that is different should be in the skin files and not files that are in the plugins folder.
Well yes and no .. for example. El Camino released the IE Radio plugin, but because of the way it displayed info (and because El kindly passed over this sources) the version in TEK3 is a different EXE than the one EL's supplied, but more importantly it uses different LABELS / VARIABLES .. so IE Radio.EXE that came with El-s skin will not display info correctly in TEK3 and vice versa ... this is also the case for 3 or 4 (of 11) other plugins in TEK3 skin.
How is this to be handled ... Do I re-release the updated IE Radio as a new version and overwrite the older version - meaning that someone elses skin will not work any more ?
Any script/app that is customized for that particular skin should really be stored in the skin folder's "scripts" (or whereever the skinner wants to place it) folder just like all the scripts that make DFX run. They are all custom to that skin an is why they are all inside that skin's folder.
Originally Posted by Enforcer
Beat me to it. I think that sonic might also be confusing that with the work that he did when adding stuff to rr code a many moons ago...
Anyone's finger's hurting yet from typing.. :D
On the Idea of the background being set to a color if no path is set or is incorrect, I mentioned this to guino probably like ~1.5 yrs ago in a PM as to alleviate the "why is rr only showing buttons when moused over" questions and he said it was a good idea and would add it to the code. I don't know if somewhere it got 86'd or what but it "should" still be there I believe he said it would default to black.
This would also be easy to do at the skinners level when the skin is first ran as both my RRMedia demo skin and DFX do on first startup.Quote:
"Firstly the background issue ... instead of suggesting "that all skinners must use ..." how about having RR become a little more intelligent. As RR loads a skin let it check if the BACKGROUNDPATH is actually set in RR, and if it's not then have RR load a default BG colour to get the skin going."
IMO...and the old RR browser is overly outdated :)Quote:
Originally Posted by Valheru
Blue .. RR loading a default colour would answer both of those points !