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Thread: Back after a little hiatus... few questions...

  1. #1
    Wants to make it harder monkeyracer's Avatar
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    Back after a little hiatus... few questions...

    OK, My CAR PC broke a while back, and I had to put this hobby aside for a little while, and now I am back, and getting ready to plan my new system.

    I come on over to the forum, update to RideRunner (yes, I was still using RoadRunner) and load up my hAv1c+ V3.02 skin, and there have been a few changes to the code that have affected what I had.

    First, I had a Label with an "Exec" command in it to switch the menu.skin center image between album art and a flash speedo (as well as toggle a few other labels at the same time.) This label overlapped the Flash area, and worked fine in the Road Runner version. Now with RideRunner, the label (or any label) area that overlaps the flash image isn't transparent and blocks the flash image from showing. This is the same regardless of where in the .skin file it is listed. What changed that now labels aren't reacting the same way as in the older source RR?

    Btw, I originally did it this way because when a button was placed over it, it would do the same thing. Is this an intentional change? What's the best way to have an area in the same place as a flash image that executes a command (that's not coded into the flash itself) that will show the flash that's under it?


    Also, what is the point of preloading a .skin if it doesn't really do anything with it? For example weather... Preloading it doesn't tell RR to go check the weather. So the only way to get that loaded as/before RR loads is with the "onskinstart" command right? What is the benefit of pre-loading a .skin?


    I know it can be done with the RRStrings plugin (part of RRExtended) but is there an alternate way to have a piece of text display based on an indicator? Example: again, weather, I want to have the weather info on my menu.skin (that's why I want it loaded as/before the skin loads) but I want to use a custom font to display the weather icons that will change color with the font color. Since there are a lot of variables with the weather it's not a simple on/off kind of thing, otherwise I'd just use "BYIND". This way it integrates into the theme a little better.

    It will take a lot of coding to get it to work even with RRStrings, but it is possible, and would be nice if there were a quicker/cleaner way to do it. If not, is there a way to use multiple sets of images for the same indicator? (This way I could use the photo style images for the weather screen, and the smaller flat images on the menu.skin... if the font idea doesn't work.)


    Where did all the skinners go? I figured I'd come back to a bevy of new skins, or skins in the double-digit version range after being away for this long, but alas, DFX4 is still around, omega, teknik, etc, are all pretty much still here, and a lot of the new skins are abandoned before they're finished. Is it just because the main established skins work well? or are people scared of skinning? [nostalgic]I remember a time when there'd be 10 new skin concepts, and out of those 2 turned into a fully released skin.[/nostalgic]


    Also, why was carwings chosen as the default, it seems a little clunky and I was thinking the whole reason the name changed from Road to Ride was to avoid any copyright stuff, but isn't carwings a Nissan thing? I would have thought revamping BMV would have been the way to go...


    I'm revamping hAv1c+ with some changes that will hopefully make it look a little better, and still be the smallest mb and most stable skin out there, while still retaining some good functionality. What are some of the new things that everyone wants in a skin? What have I missed?


    Last, what happened to skincommands.txt? I still had my roadrunner copy to reference to, to re-learn some commands, but where is it for riderunner?

    Thanks in advance for all the help I am about to receive!
    2007 Chrysler PT Cruiser TE
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  2. #2
    Confusion Master
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    I'm still using RoadRunner in the car.

    skincommands.txt is in the documentation folder.

    I agree on the Carwings thing but Mitch kinda steam rollered that one through.

    I've been busy with my plugins so haven't done uch skinning, although I should have some revamped iDrive versions soon, plus a Transparent one.

    Can't help with the labels and flash.

  3. #3
    Wants to make it harder monkeyracer's Avatar
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    Quote Originally Posted by Enforcer View Post
    I'm still using RoadRunner in the car.

    skincommands.txt is in the documentation folder.

    I agree on the Carwings thing but Mitch kinda steam rollered that one through.

    I've been busy with my plugins so haven't done uch skinning, although I should have some revamped iDrive versions soon, plus a Transparent one.

    Can't help with the labels and flash.
    heeeeeyyyy, if I would have just opened my eyes and looked in the documentation folder...

    I'm not trying to say anything bad about carwings, but it doesn't seem very well developed for the average RR noobie user. BMV actually was pretty easy to understand and use, I know they probably went with carwings because it was more visually appealing than BMV, but still....
    2007 Chrysler PT Cruiser TE
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  4. #4
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    well... actually because someone stepped up and volunteered to do the work to add the screens I required... and it is lightweight and simple to use...

    Thanks to Fixerofallthings for his graphic work
    -Thanks
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  5. #5
    Wants to make it harder monkeyracer's Avatar
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    Quote Originally Posted by mitchjs View Post
    well... actually because someone stepped up and volunteered to do the work to add the screens I required... and it is lightweight and simple to use...

    Thanks to Fixerofallthings for his graphic work
    Thanks!

    So.... what about the other questions I had in the first post?
    2007 Chrysler PT Cruiser TE
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  6. #6
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    First, I had a Label with an "Exec" command in it to switch the menu.skin center image between album art and a flash speedo (as well as toggle a few other labels at the same time.) This label overlapped the Flash area, and worked fine in the Road Runner version. Now with RideRunner, the label (or any label) area that overlaps the flash image isn't transparent and blocks the flash image from showing. This is the same regardless of where in the .skin file it is listed. What changed that now labels aren't reacting the same way as in the older source RR?
    There was a lot of re-write done to support Unicode and to provide extra label styles. We should be able to make a work around for your issue -- I'll check on it.

    Preloading screens are merely a way to speed up the transition of common use screens (i.e. so the screens shows faster when you press the AUDIO button to go into music).

    BYIND is probably the only way to do anything according to an indicator status (unless you write an extention plugin) -- but if you can propose a better way to do this, we're definitely open to implementing it.

    Regarding the number of skins, I think the more features, the more screens need to be made -- which may affect the "completion" of some skins. Other than that, it could only one of a few things: 1-The Ride/Road name change, 2-The involvement of a company with the project, 3-Bash talking from ceratain FE's supporters -- Despite of the continuous and steady improvements made to RR since those things happened.
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  7. #7
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    Also, what is the point of preloading a .skin if it doesn't really do anything with it? For example weather... Preloading it doesn't tell RR to go check the weather. So the only way to get that loaded as/before RR loads is with the "onskinstart" command right? What is the benefit of pre-loading a .skin?
    Funny that you picked the weather when asking about the preloading. When i pulled weather out into a plugin, I also added some extras to it. One of those extras was the ability to grab the weather data from the net when RR is starting up. Look at the weather skin commands.txt in the same loc that you found the other documentation in and look for the "WeatherUpdateInterval" setting...

    Ya, I too have noticed the slow down of both concept and WIP skins as well....
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  8. #8
    Wants to make it harder monkeyracer's Avatar
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    Quote Originally Posted by guino View Post
    There was a lot of re-write done to support Unicode and to provide extra label styles. We should be able to make a work around for your issue -- I'll check on it.

    Preloading screens are merely a way to speed up the transition of common use screens (i.e. so the screens shows faster when you press the AUDIO button to go into music).

    BYIND is probably the only way to do anything according to an indicator status (unless you write an extention plugin) -- but if you can propose a better way to do this, we're definitely open to implementing it.

    Regarding the number of skins, I think the more features, the more screens need to be made -- which may affect the "completion" of some skins. Other than that, it could only one of a few things: 1-The Ride/Road name change, 2-The involvement of a company with the project, 3-Bash talking from ceratain FE's supporters -- Despite of the continuous and steady improvements made to RR since those things happened.
    Thanks guino, that answers a few questions.

    If/when something is done with the non-transparent-over-flash labels, I'll look out for it. It's not that big a deal, but since I haven't touched my skin since my CAR PC went down, anyone using the skin would have those issues.

    For the indicator thing, I was going to use rrstrings to remove the file path and extension from the filename (so "C:\Program Files\RideRunner\Weather\17.gif" ends up just "17", and in the font create each image to match up to that indicator using setvar and byvar, so for this example, "17" will refer to "G" in the custom font (0-9 + A-Z + a-z, 62 images without including special characters)

    This is a very complicated solution to being able to have color matching weather icons, but little details like this make a skin a lot nicer. As far as a possible way to make it easier? Well, maybe a code that reads the filename without the extension or folder path and creates a new variable, that's the only thing I can think of.


    Sorta noob question, I know indicators can blink, but if I have a label displayed based on an indicator status, how do I make the label blink? Example; in hAv1c+ I have a label that shows when the audio is muted, but I want to blink that label along with the paused label.

    For the preloading part, I was wanting to pre-load the weather labels so I could display little icons on the menu.skin without having to first load the weather.skin. Right now, I have it set to load it on skin start, then cancel back to the menu.skin.

    Last is there a way to code a global label or button, something sort of like /define, but instead of just the code in the button or label, having the entire line coded. This way skins that have audio controls in the same spot on every screen can change one line of code rather than having to go into each .skin and changing it.



    As far as the number of skins, there are some good, solid skins available, but I remember a couple years back when you'd see a bunch of new concepts, and a couple would make it to fully developed skins, and the known skinners would always be trying to think of new things to improve what we had available, like color changing text, overlay screens, etc.


    I know this isn't necessarily the place, but for a future feature request, I think it would be nice to have overlay skins, very similar to what the OVERLAY plugin allows, but would be nice to have full code support (indicators, labels, resizing with skin, etc.) If this were coded into the source, this might allow a little more flexibility for skinners to design overlays for GPS menus, OSKs, etc. Also, with this feature, you could have pop-up commands, and menus that are transparent that don't shrink the image to the size of the menu or pop-up.

    Again, thanks Guino, I appreciate your help!
    2007 Chrysler PT Cruiser TE
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  9. #9
    Wants to make it harder monkeyracer's Avatar
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    Quote Originally Posted by Blue ZX3 View Post
    Funny that you picked the weather when asking about the preloading. When i pulled weather out into a plugin, I also added some extras to it. One of those extras was the ability to grab the weather data from the net when RR is starting up. Look at the weather skin commands.txt in the same loc that you found the other documentation in and look for the "WeatherUpdateInterval" setting...
    Well, cool, that fixed it. I guess I should look through the documents in the documentation folder to see what else I've missed. Changing that to 1 fixed what I was trying to do for loading weather right away.

    Quote Originally Posted by Blue ZX3 View Post
    Ya, I too have noticed the slow down of both concept and WIP skins as well....
    hmmm.
    2007 Chrysler PT Cruiser TE
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  10. #10
    Wants to make it harder monkeyracer's Avatar
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    What's the max value for weatherupdateinterval? I tried =5 and rr freezes on the loader screen... 1 works fine...
    2007 Chrysler PT Cruiser TE
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    Planning.......[---------X-] 95%
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    Fabrication...[---------X-] 90%
    RR Skin........[---------X-] 95%
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