chuck the way its written it doesnt even need the restricted area because anything out of the area is masked
i just updated it to
if (_root._xmouse >= 0 && _root._ymouse >= 0)
its not even an issue
what an excellent app! thanks!
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chuck the way its written it doesnt even need the restricted area because anything out of the area is masked
i just updated it to
if (_root._xmouse >= 0 && _root._ymouse >= 0)
its not even an issue
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thx, that would be great, so you guess that my problem is related to the color picker ... but have you some idea about the fact that this is true only for me?
about the restricted area, you're right, sorry for that, but I tested this function with older releases ... newest solved this issue ...
anyway, working on my desktop with a mouse, when I reach the edge of the drawing area keeping pressed the mouse left button, and the release it ... on reentering the drawing area the mouse keeps drawing also without pressing any button ...
trying to be more precise:
press left button and move mouse to draw on the drawing area ...
go toward the right edge and sorpass it then release the button ...
reenter the drawing area without any button pressed ...
you see that the mouse starts drawing also without any button pressed ...
that is because flash then loses its ability to listen for a mouseup eventOriginally Posted by lucianop
you are drawing outside of the field so it doesnt pick up the fact that you have released the mouse bacause it couldnt "hear" it outside of its own window
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Originally Posted by lostreception
Good thx
btw chuck i finished adding the mousedown effect
it was a little more complicated then i thought but i got something that works
i made flash tint the existing jpgs 50% black when hit
i successfully got it to work the other way around with a 2nd jpg file but ther was a moment (quick flash) where the file would reload everytime. it didnt look nice at all. plus imrunning a faster machine then some carputers so if i wont load quick enough on mine it will never work on a 733 or 1 ghz via
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Looks real good
i will start on updating now
wow nice!Originally Posted by Chuck
But I got a problem getting it to work. It works when I open the .swf in a browser, but I can't get it to work embedded in RR.
I extracted draw-skinnable.zip from post 1 to C:\draw. I also extracted meelobeedraw.zip to C:\Draw
In my skin I have this command:
B09,0,460,160,70,"LOAD;scribble.skin;;C:\draw\draw &save.exe;Draw"
It loads the scribble screen, but shows the wrong draw screen. What do I need to change on that command load the new draw skin?
When I just add a 800x530px flasharea to the skin the right half of the draw area isn't working,
Meelobee Down load your file again I just fixed the .swf file - I think
let me know if it works
Nope, still the same. Which way should I use it? should embed the draw tool or just add the flashfile in rr?
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