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Thread: another cdrip issue

  1. #1
    Low Bitrate lazarus's Avatar
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    another cdrip issue

    haven't found this one posted any where yet, which probably means its a simple fix and i'm just missing it.

    as a stand alone ripper it works perfectly, sees the drive, rips to the right location and in the right format the whole 9 yards. but will it run properly inside RR... will it bobbins.

    all the various ini files have been updated to point to the plugin location, all the stuff that usually causes problems and has made it into the faq has been checked, and the nero aspi layer is working fine. but when ever i load it up inside RR it wont show a track list from the cd, but instead shows the current mp3 play list.
    initially i looked like it was the rip skin in "alpine (blue-s)" so i swapped that part out with the working skin that came with cdrip. the skin loads up fine but still it won't show the cd track list and continues to display the mp3 play list.

    CDRip was re-download last night and the RR executables were downloaded after the 6/3/06 release

    any one else seen this before, or have any ideas?

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  3. #3
    Low Bitrate lazarus's Avatar
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    Quote Originally Posted by Enforcer
    try a different skin


    like my iDrive for example, I know it works in that one.
    ok confirmed it works fine with the idrive skin, which i guess leads on to the next questions. has any one managed to get it working with the alpine skins, and if not what are the pre-reqs needed in a skin for it to work so i can take a pop at it my self (with out too much blind stumbling )

  4. #4
    Confusion Master
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    You've tried the iDrive and it works on your system?

    if yes then it's not your system.


    Let me DL the apline skin and take a look

  5. #5
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    OK

    I've had a play with the skin.

    There are a couple of issues with it.


    1. From the copy I have downloaded, it looks like the audio menu is calling the cdrip.skin but not loading the plugin, hence the playlist shows up.

    2. when I change it to load the plugin from this menu, it doesn't even get to the cdrip.skin, so I think there might be an issue with loading plugins from menus rather than standard skins.

    my solution :

    you need to add a button to the audio_player.skin, what I did is make the RR logo a button that loads the CDrip plugin.

    Code:
    B23,35,348,144,28,"CDRIP",""
    I also changed the S line in the cdrip.skin to

    Code:
    S01,043,183,707,354,096,175,255,003,016,118,003,016,118,003,016,118,255,255,255,TRUE,18,"LCD Display Grid"
    as it seemed to have too few arguments and didn't show the list

  6. #6
    Low Bitrate lazarus's Avatar
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    exelent work, thank you very much. hopefully some thing will change in the future and i can get the rip button back to where its ment to be, but untill then this is a very workable solution. thank you once again

  7. #7
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    No probs.


    I'v posted a link to this thread in the alpine thread, so hopefully moremods will pick it up and make the necessary adjustments.

  8. #8
    Maximum Bitrate more mods's Avatar
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    Quote Originally Posted by Enforcer
    No probs.


    I'v posted a link to this thread in the alpine thread, so hopefully moremods will pick it up and make the necessary adjustments.
    Thanks Enforcer!

    I never put much effort into setting up CDRIP, I was getting an error from aspi and never tried find out why. I read the FAQ and tried the other wnaspi32.dll and now it works.

    There's another Rip button goto Main menu>More>Rip.
    You will need to edit the menu2.skin. change the button command to "CDRIP"
    then it should work.

    I've sent a PM to guino about the launching from menu problem.
    It's the cake having/eating thing.

  9. #9
    Maximum Bitrate more mods's Avatar
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    Here's the button command from guino "EXIT||CDRIP". This is for the Audio menu RIP button and it works perfectly!

    Thanks guino!
    It's the cake having/eating thing.

  10. #10
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    Quote Originally Posted by more mods
    Thanks Enforcer!
    No probs mate.


    us skinners (or skin editors in my case) have to stick together

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