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Thread: Release new phoco integration preview

  1. #291
    Maximum Bitrate Robby BMW's Avatar
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    Quote Originally Posted by b8bboi
    Robby, could you add a command for manually dialing a number? For example, I want a button on my skin to dial my voicemail number. Something like "DIAL_PHOCO;7031234567"?

    Thanks.
    I'll see what I can do in the next release.

  2. #292
    FLAC
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    Thanks again.
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  3. #293
    Constant Bitrate teo256's Avatar
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    there is a way to test this new RR release with PhoCo 1.7 not registered?

    Thanks, Matteo
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  4. #294
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    start phoco then start rr. It MIGHT work (never did for me though)
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  5. #295
    Variable Bitrate
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    Hello,

    I have some problems:


    1. When a call is coming in, the "incall.skin" don´t popup immedialtely. The skin is coming up, when it´s to late.
    2. The number of the caller isn´t shown, although he is in the phonebook

    I tested the BMW E36 skin with last RR and registered phoco 1.7, what can I do

    Ti-ejtsch

  6. #296
    FLAC Griff1's Avatar
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    Hi Robby,I'm still using commands from your Skin but it would seem i'm missing something.

    Copying your SMS layout,the 1st thing i notice is that there's no NEW SMS button in the skin, why is this?

    So anyhow,i'm struggling to send a new sms,I start at SMSOUTDETAILS.skin and type something,then press RECIPIENT which loads SMSNUMBER.skin,then either type a number or press RECIPIENT again and choose from SMSNUMBER2.skin,Both screens have a send button that when pressed returns me to SMSOUTDETAILS.skin where i press send again and the message should be sent. In you skin this works but in my skin it doesn't.

    I have SMS_NUMBER_PHOCO and SMS_NAME_PHOCO in SMSOUTDETAILS but nothing ever shows there.

    Where am i going wrong?

  7. #297
    Confusion Master
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    I've managed to get it to work for the next update of the iDrive skin, I have also copied from Bobby's skin.

    Maybe you have missed a command or skin out somewhere.

  8. #298
    Maximum Bitrate Robby BMW's Avatar
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    Quote Originally Posted by Ti-ejtsch
    1. When a call is coming in, the "incall.skin" donīt popup immedialtely. The skin is coming up, when itīs to late.
    How much late? I've added a delay of 1 second because sometimes PhoCo rise the first incoming call event with the incorrect caller number and immediately after this, it rise a second incoming call event with the correct number, therefore a delay of one second is necessary in order to get the correct information.

    Quote Originally Posted by Ti-ejtsch
    2. The number of the caller isnīt shown, although he is in the phonebook
    I tested the BMW E36 skin with last RR and registered phoco 1.7, what can I do
    Well, this is a PhoCo 1.7 issue that I've already noticed.
    After a SMS list request (RR does it automatically when started), all incoming calls are displayed with an incorrect caller name and number (usually those of the last SMS stored in the phone). I've reported this issue to Zorro.

  9. #299
    Maximum Bitrate Robby BMW's Avatar
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    Quote Originally Posted by Griff1
    Hi Robby,I'm still using commands from your Skin but it would seem i'm missing something.

    Copying your SMS layout,the 1st thing i notice is that there's no NEW SMS button in the skin, why is this?

    So anyhow,i'm struggling to send a new sms,I start at SMSOUTDETAILS.skin and type something,then press RECIPIENT which loads SMSNUMBER.skin,then either type a number or press RECIPIENT again and choose from SMSNUMBER2.skin,Both screens have a send button that when pressed returns me to SMSOUTDETAILS.skin where i press send again and the message should be sent. In you skin this works but in my skin it doesn't.

    I have SMS_NUMBER_PHOCO and SMS_NAME_PHOCO in SMSOUTDETAILS but nothing ever shows there.

    Where am i going wrong?
    The NEW SMS button is present in phoco.skin, contacts.skin and contactdetails.skin, please double check it.
    You can send me your skin and I'll check it for you. Contact me in PM and I'll give you my email address.

  10. #300
    FLAC Griff1's Avatar
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    From reading skin commands.txt i gathered it was usable from all screens,from your post i take it that commands.txt is wrong.Oh well,any chance of an extension of the screens to include Write_Message.skin??

    I'm not sure i understand why these specific screens are required?

    Thanks for the offer Robby,i would take you up on it but i think you've answered the Question if what you've said above is true.

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