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Thread: Release new phoco integration preview

  1. #351
    Maximum Bitrate wizz's Avatar
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    Quote Originally Posted by Sonicxtacy02 View Post
    you can add an indicator to any screen u want that will tell you when u have received a new text message. The Code for this is "SMS_ARRIVED_PHOCO". You'll also receive audible notification
    Can you please explain a little more...Sorry.
    Do you mean add a button and attach the "SMS_ARRIVED_PHOCO" command ?
    In which case....I have to press it to check if I've received an SMS ?
    Or is this something completely different
    Is there not one of these indicators already in the screens I've added to my BMV2 skin from Robby's BMW E36 Skin ?
    Car : Ford Focus Zetec S 1800cc
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  2. #352
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    i dont know about the BMV2 skins but it does exist on robby's skins. Its notta button its an inidator. Open up Robby's skin in rrskineditor. His SMS indicator looks like an envelope. If you're using robby's skin just open up rr and send urself a text message. You'll see the envelope blink and you'll hear the sound (if sms is working thru phoco)
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  3. #353
    Maximum Bitrate wizz's Avatar
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    Quote Originally Posted by Sonicxtacy02 View Post
    i dont know about the BMV2 skins but it does exist on robby's skins. Its notta button its an inidator. Open up Robby's skin in rrskineditor. His SMS indicator looks like an envelope. If you're using robby's skin just open up rr and send urself a text message. You'll see the envelope blink and you'll hear the sound (if sms is working thru phoco)
    OK, Thanks
    I'l check that out
    Car : Ford Focus Zetec S 1800cc
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  5. #355
    Maximum Bitrate Robby BMW's Avatar
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    Quote Originally Posted by Sonicxtacy02 View Post
    Gotta another question for you robby

    Whenever i make a call my music pauses, my headset successfully connects, i can talk thru my mic and hear thru my car speakers.After about 30 seconds it the music turns itself back on and interrupts my call. Why is this? I have no incall event as true in rr.ini.

    EDIT

    Found the problem. Its the phone timeout. You have it coded so that after 30 seconds of phoco being disconnected the resumeplayers function is processed. I'm gonna see if i can change that up a lil for us moto guys
    Hi Sonic, I've given a look at the problem and I think we have to add some more settings for Moto phones and other phones with one bluetooth connection allowed in order to prevent the phone timeout.
    What about a new option in the ini file that allows to disable the timeout?

  6. #356
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    Quote Originally Posted by Robby BMW View Post
    Hi Sonic, I've given a look at the problem and I think we have to add some more settings for Moto phones and other phones with one bluetooth connection allowed in order to prevent the phone timeout.
    What about a new option in the ini file that allows to disable the timeout?
    This is exactly what i already attempted to do lol. My vb skills are limited... but what (i think) i've done is added an option to rr.ini called motophone. If this entry is set to true, the following is different:

    1. the HangupCall_PHOCO function disconnects the headset before trying to send then rest of the commands (tested working)
    2. the timeout function does not occur... and the only way the old mixer preset is loaded and player is resumed is if the End button is pressed (tried to get this to work, not good enough)

    I was gonna submit my edited source directly to guino but what i'd like to do is send it to you and maybe you can add my changes to any other updates you might be doing. Lemme know if thats ok and i'll send you my source.
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  7. #357
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    Quote Originally Posted by Sonicxtacy02 View Post
    This is exactly what i already attempted to do lol. My vb skills are limited... but what (i think) i've done is added an option to rr.ini called motophone. If this entry is set to true, the following is different:

    1. the HangupCall_PHOCO function disconnects the headset before trying to send then rest of the commands (tested working)
    2. the timeout function does not occur... and the only way the old mixer preset is loaded and player is resumed is if the End button is pressed (tried to get this to work, not good enough)

    I was gonna submit my edited source directly to guino but what i'd like to do is send it to you and maybe you can add my changes to any other updates you might be doing. Lemme know if thats ok and i'll send you my source.
    GOT IT . Newbie me put a capital letter in the variable declaration. That screwed everything up. Anyone willing to test this compiled source out for me? I need people with And without motorola phones to test.

    Attached below is my modified rr.exe (9-5-06 source code WITH ignative corrected). Please back up ur current .exe and overwrite it with this one.
    People with motorola phones: Add "motophone=true" to rr.ini. People without moto's can put "motophone=false" or just leave it out all together.

    If you have a motorola phone make sure noincallevent=true in rr.ini. With these additions you should now be able to make and receive calls and have the audio gateway connected/disconnected automatically!

    Lemme know if there are any bugs.

    http://www.sonicxtacy.com/rr.zip
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  8. #358
    Maximum Bitrate wizz's Avatar
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    Quote Originally Posted by Sonicxtacy02 View Post
    i dont know about the BMV2 skins but it does exist on robby's skins. Its notta button its an inidator. Open up Robby's skin in rrskineditor. His SMS indicator looks like an envelope. If you're using robby's skin just open up rr and send urself a text message. You'll see the envelope blink and you'll hear the sound (if sms is working thru phoco)
    Thanks, I got the hang of it. Added the event to my RR Destinator skin (which I'm in most of the time) and a WAV to RRConfig. Works Great
    These skins are getting might crowded aren't they ! so I left it under some labels. As long as it flashes somewhere thats all that matters.
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  9. #359
    Maximum Bitrate Robby BMW's Avatar
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    Great work Sonic!

    This is exactly what was my intention to do, however I've added also other changes, so if you would send me your source code, I'll merge all the changes in order to release a new beta version.

    Many thanks for the great contribution.

  10. #360
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    i'll get that over to you on monday
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