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Thread: RRGameStation- Multi-Emulator Rom player/manager

  1. #21
    Raw Wave pierrotm777's Avatar
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    sorry , that don't work for me .
    I don't understand why

  2. #22
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    Probably doesnt work because theirs no trailing "\" in you Rom Path. I dont understand how its loading games at all without it. Here's the code i'm using directly from the source

    Code:
    Do
                    temp = RomReader.ReadLine
                    LineSplit = Split(temp, ";")
                    namesplit = Split(LineSplit(1), ".")
                    RRSDK.Execute("CLADD;" & LineSplit(0) & ";" & LineSplit(1))
                    If File.Exists(EmulatorRomPath(SelectedEmulator - 1) & namesplit(0) & ".jpg") Then
                        RRSDK.Execute("CLSETIMG;" & p & ";" & EmulatorRomPath(SelectedEmulator - 1) & namesplit(0) & ".jpg")
                    Else
                        RRSDK.Execute("CLSETIMG;" & p & ";" & DPath & "nogameart.jpg")
                    End If
    
                    p = p + 1
                Loop Until RomReader.Peek = -1
    the EmulatorPath array is expecting the trailing "\", but since for whatever reason you cant use a trailing slash its not finding the art file. I could add a check for the trailing slash to that line, but the real question is how the heck does it find games without it. Can you show me a few lines from the files where your roms are stored. Look in the plugin data folder for <emulatorname>.txt.
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  3. #23
    Raw Wave pierrotm777's Avatar
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    By example:
    D:\tmp\FinalBurnAlpha\ROMs\cps1\sf2.zip;sf2.zip
    or
    C:\Program Files\Ride Runner\Skins\Carwings_Dynamic_pm\Emulators\Project 64 1.6\Rom\007_GoldenEye_v64;007_GoldenEye_v64
    C:\Program Files\Ride Runner\Skins\Carwings_Dynamic_pm\Emulators\Project 64 1.6\Rom\Bike_Race_98_(V1.2)_v64;Bike_Race_98_(V1.2 )_v64

  4. #24
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    why dont your project 64 roms have file extensions?
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  5. #25
    Raw Wave pierrotm777's Avatar
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    because you said me to rename it !
    In fact , if i add a \ for the rom path , i can see the art but when i do a scan , see also the .jpg :

    C:\Program Files\Ride Runner\Skins\Carwings_Dynamic_pm\Emulators\Project 64 1.6\Rom\007_GoldenEye_v64;007_GoldenEye_v64
    C:\Program Files\Ride Runner\Skins\Carwings_Dynamic_pm\Emulators\Project 64 1.6\Rom\007_GoldenEye_v64.jpg;007_GoldenEye_v64.jp g
    C:\Program Files\Ride Runner\Skins\Carwings_Dynamic_pm\Emulators\Project 64 1.6\Rom\Bike_Race_98_(V1.2)_v64;Bike_Race_98_(V1.2 )_v64

  6. #26
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    ah ok i see the miscommunication. v64 is your file extension. So rename your rom to 007_GoldenEye.v64, rename your art image to 007_GoldenEye.jpg. Then go into settings, set your file extension to .v64 so that when you scan, only the roms show up.
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  7. #27
    Raw Wave pierrotm777's Avatar
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    Ok , all is right now.

    ---------- Post added at 05:51 PM ---------- Previous post was at 05:36 PM ----------

    For a same emulator exist several extension file: !
    N64:
    *.v64 or *.z64

    A cool option should be to have several extensions options !

    <Extension>*.v64|*.z64</Extension>
    or
    <Extension>*.v64,*.z64</Extension>

    As you want !

  8. #28
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    I use these...

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    PlayGuy
    Project64
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    gens
    snes9x
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  9. #29
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    Quote Originally Posted by pierrotm777 View Post
    Ok , all is right now.

    ---------- Post added at 05:51 PM ---------- Previous post was at 05:36 PM ----------

    For a same emulator exist several extension file: !
    N64:
    *.v64 or *.z64

    A cool option should be to have several extensions options !

    <Extension>*.v64|*.z64</Extension>
    or
    <Extension>*.v64,*.z64</Extension>

    As you want !
    I will look into adding that.. shouldnt be much of a problem.

    Quote Originally Posted by Custommx3 View Post
    I use these...

    VisualBoyAdvance
    PlayGuy
    Project64
    fceu
    gens
    snes9x
    Will add the extra ones to post 1. Thanks man.

    Version 1.0.1 is now available. I added Pause Audio option to the settings screen and fixed the search command.
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  10. #30
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    Version 1.0.2 available. This version fixes code that broke sliders for plugins.
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