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Thread: RRGameStation- Multi-Emulator Rom player/manager

  1. #61
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    Anyone know if redirecting the sound from any of the emulators to a second sound card is possible? I have two soundcards in my pc and would like the games to play through my secondary one.

  2. #62
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    Its dependent on the emulator itself. Some allow you to select a sound device, some just play over the primary audio's wave.
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  3. #63
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    Hi Sonic,

    I'm setting up RRGS to use Project64 and I'm having an issue getting the roms to load. I've got the skin loading fine, the rom and artwork are visible, but when I attempt to load a rom, I get the following error:

    Name:  error.bmp
Views: 189
Size:  351.6 KB

    I'm able to load the same rom when using the emulator. My settings and debug file are below:
    Code:
    <RRGameStation>
      <SystemSettings>
        <FirstRun>1</FirstRun>
      </SystemSettings>
      <UserSettings>
        <DebugMode>True</DebugMode>
        <YOffset>0</YOffset>
        <XOffset>0</XOffset>
        <PauseAudio>False</PauseAudio>
        <MameDelay>0</MameDelay>
      </UserSettings>
      <EmulatorSettings>
        <Emulator1>
          <Name>Project64</Name>
          <Path>C:\Program Files\Project64 1.6\Project64.exe</Path>
          <Extension>*.z64</Extension>
          <RomPath>F:\N64_ROMS\</RomPath>
          <WindowTitle></WindowTitle>
        </Emulator1>
      </EmulatorSettings>
    </RRGameStation>

    Debug file:
    Code:
    [2012-04-05 10:15:35 PM]SDK Initialized
    [2012-04-05 10:15:35 PM]Timers Initialized
    [2012-04-05 10:15:35 PM]Settings file found.
    [2012-04-05 10:15:36 PM]System Settings loaded
    [2012-04-05 10:15:36 PM]User Settings loaded

  4. #64
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    If that can to help you this is my setup for Project64
    <Emulator3>
    <Name>N64</Name>
    <Path>C:\Program Files\Ride Runner\Skins\Carwings_Dynamic_pm\Emulators\Project 64 1.6\Project64.exe</Path>
    <Extension>*.v64</Extension>
    <RomPath>C:\Program Files\Ride Runner\Skins\Carwings_Dynamic_pm\Emulators\Project 64 1.6\Rom\</RomPath>
    <WindowTitle>Project64 Version 1.6</WindowTitle>
    </Emulator3>

  5. #65
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    So after some digging, I've determined that the error is thrown by Project64. When calling the emulator with the ROM name parameter to launch, the ROM name cannot be enclosed in double quotes ("). Not sure if the plugin is doing this or not?

    Also, I used the skintool to see the command being sent when the "SELECT" button is clicked and this is what I see:

    Code:
    LOAD;RRGS_Player.skin;;C:\Program Files\Project64 1.6\Project64.exe
    I don't see the ROM name being passed, and I'm not sure why there is two ";;" between the skin name and the emulator?

  6. #66
    Raw Wave pierrotm777's Avatar
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    If i don't say a jock , you can add what you want between the ;; and RR say (here) 'Project 64' when you launch the command!
    LOAD;RRGS_Player.skin;Project 64;C:\Program Files\Project64 1.6\Project64.exe
    and you can to add the window title to the end as :
    LOAD;RRGS_Player.skin;Project 64;C:\Program Files\Project64 1.6\Project64.exe;Project64 Version 1.6
    who is needed for well embed the emulator into the screen RRGS_Player.skin when you use skintool !
    (use the two lines)
    C,2,77,796,464
    A,2,77,796,464
    My roms have the extension *.v64 not *.z64.

    You don't need to use the cote, this is the plugin that do this job !

  7. #67
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    Quote Originally Posted by pierrotm777 View Post
    If i don't say a jock , you can add what you want between the ;; and RR say (here) 'Project 64' when you launch the command!

    and you can to add the window title to the end as :

    who is needed for well embed the emulator into the screen RRGS_Player.skin when you use skintool !
    (use the two lines)


    My roms have the extension *.v64 not *.z64.

    You don't need to use the cote, this is the plugin that do this job !
    If I add the window name for embedding, then the command line in the log looks like yours...but the game still doesn't launch. Project64 launches and embeds perfectly and after I clear the error, I'm able to launch any ROM I want from the embedded emulator...something with launching the game from the command line submitted by the plugin is not working.

  8. #68
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    Quote Originally Posted by eribs4e View Post
    So after some digging, I've determined that the error is thrown by Project64. When calling the emulator with the ROM name parameter to launch, the ROM name cannot be enclosed in double quotes ("). Not sure if the plugin is doing this or not?

    Also, I used the skintool to see the command being sent when the "SELECT" button is clicked and this is what I see:

    Code:
    LOAD;RRGS_Player.skin;;C:\Program Files\Project64 1.6\Project64.exe
    I don't see the ROM name being passed, and I'm not sure why there is two ";;" between the skin name and the emulator?
    Code:
    Case "nintendo 64", "nintendo64", "n64"
                    game = Trim(RRSDK.GetInfo("CLTEXT"))
    the game is passed with no quotes at all. I know i had project 64 working when i was actively testing this plugin. What version of project 64 are you using?
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  9. #69
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    Quote Originally Posted by Sonicxtacy02 View Post
    Code:
    Case "nintendo 64", "nintendo64", "n64"
                    game = Trim(RRSDK.GetInfo("CLTEXT"))
    the game is passed with no quotes at all. I know i had project 64 working when i was actively testing this plugin. What version of project 64 are you using?

    Is that case statement checking based on the "NAME" element in the XML settings file? If so, that may be the problem. I named mine Project 64, not one of the three you show.

  10. #70
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    Yea then that's the problem. The default passes with quotes, pretty much because all of the other emus require them. Easiest way to check is to rename it to one of the case names and try it. It should work.

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