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Thread: Road Runner Plugin Manager Online! Submit Your Plugins Now!

  1. #11
    Mo' Programming Mo' Problems
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    Quote Originally Posted by Enforcer View Post
    Then that would be another rule to add to the list on plugins

    ie each developer would have to provide a set of skin files and graphics that contain an example of how there plugin can be used.

    my suggestion would be that every plugin should have a set of BMV2 skin files and graphics seeing as that is the default skin it comes with, the PSD's are easily available. (and because that is what I do. )
    that works for me.. though.. i've searched plenty of times for the psd's and havent found em lol send them to me.

    I threw a pic up in post 1 to help explain what i'm trying to acheive here.
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  2. #12
    The Curator
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    Quote Originally Posted by Enforcer View Post
    ie each developer would have to provide a set of skin files and graphics that contain an example of how there plugin can be used.
    Already good to go then for mine...
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  3. #13
    Constant Bitrate Jfive96's Avatar
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    - -I for one would like this option with in Road Runner.- -
    - -Take a good look at yourself while at the computer, if your in a t-shirt and talking sh@t on the internet. Chances are you fall in the "Internet Tough Guy" catagory.- -

  4. #14
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    Quote Originally Posted by Sonicxtacy02 View Post
    that works for me.. though.. i've searched plenty of times for the psd's and havent found em lol send them to me.

    Uploading to MP3car downloads.

    edit: Uploaded, now awaiting approval

    http://www.mp3car.com/vbulletin/down...?do=file&id=65

    edit2 it has been approved.

  5. #15
    FLAC Chuck's Avatar
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    Well here is my 2 cents and I know I will get some $hit for this but.

    I think the plugins should be in each skin file and not have to be registered that way the skinners would have everything needed and pre setup for that skin and not affect other skins.
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  6. #16
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    This info could/should also be stored in the plugin itself as labels for display/browse both within RR or other applications, it doesn't take much to open a plugin and get that info ... it's just like:

    Code:
    Set Plugin = CreateObject("<DLLNAME>.RRPlugin")
    Version = Plugin.ReturnLabel("PLUGINVER","")
    Desc = Plugin.ReturnLabel("PLUGINDESC","")
    ...
    Set Plugin = Nothing
    It is also possible to make a plugin be auto-registered if RR knows the location of such plugin, other than that, it has to be registered manually.
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  7. #17
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    Quote Originally Posted by Enforcer View Post
    Uploading to MP3car downloads.

    edit: Uploaded, now awaiting approval

    http://www.mp3car.com/vbulletin/down...?do=file&id=65

    edit2 it has been approved.
    Thanks i got it. There were a ton of links but there were all down before

    Quote Originally Posted by Chuck View Post
    Well here is my 2 cents and I know I will get some $hit for this but.

    I think the plugins should be in each skin file and not have to be registered that way the skinners would have everything needed and pre setup for that skin and not affect other skins.
    i think there are some ways that plugins could be better applied too but the current interface works so i'm goin with what we've got lol

    Quote Originally Posted by guino View Post
    This info could/should also be stored in the plugin itself as labels for display/browse both within RR or other applications, it doesn't take much to open a plugin and get that info ... it's just like:

    Code:
    Set Plugin = CreateObject("<DLLNAME>.RRPlugin")
    Version = Plugin.ReturnLabel("PLUGINVER","")
    Desc = Plugin.ReturnLabel("PLUGINDESC","")
    ...
    Set Plugin = Nothing
    It is also possible to make a plugin be auto-registered if RR knows the location of such plugin, other than that, it has to be registered manually.
    the only problem i see with auto-registration within RR is some plugins use multiple files that need registering. Having my plugin install plugins will be tricky but we'll cross that bridge when we come to it. Perhaps i can create a "template installer" which developers can utilize. Who knows lol
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  8. #18
    The Last Good Gremlin GizmoQ's Avatar
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    Quote Originally Posted by Chuck View Post
    Well here is my 2 cents and I know I will get some $hit for this but.

    I think the plugins should be in each skin file and not have to be registered that way the skinners would have everything needed and pre setup for that skin and not affect other skins.
    My turn. Since I use multiple skins, and my plugins vary greatly for each skin, can someone develop a plugin checker to see which plugins are already installed. Reinstalling already existing plugins is killing my Windows Registry as well as breaking existing links. Installing skins with their "exe "installers is creating duplication of all kinds of stuff: plugins, backgrounds, addons, autoit scripts, etc.

    I use a centralized backgrounds directory as defined in rr.ini. Why are all the skinners creating their own? Why don't their installers read the rr.ini and add their background to the existing directory? Why is there a backgrounds and backgroundspath defined in RR.ini if everyone who uses it redefines where it points?

    I know I lost the battle on the "C:\Program Files\Road Runner\Plugins" as default directory for plugins, but for those of us that do use it, it can't be too difficult to check that directory for a specific plugin subdirectory and if exist point the skin installer to it instead of installing another copy in the skin directory. Automated Installers registering plugins is a terrible idea! For example, if DFX4 added all the plugins it's capable of using under its skin folder and registered them -they work great for DFX, but when I'm done looking and delete the DFX directory from my skins directory, every other program/skin that used those registered plugins are suddenly going to stop working, and I don't know why!

    As far as I know, the only addin that has a problem with a centralized plugin directory is "Coverfile" , so if the developer can't figure out how to make his plugin work in a centralized location, tell the skinners not to add it to their installers, explain why its not there, and how to get it. I really think this is better than breaking a previous install, especially if you're loading a skin just to take a look at it and your only option is a full install.

    Maybe mitchjs can add "pluginspath" to RR.
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  9. #19
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    Quote Originally Posted by GizmoQ View Post

    I use a centralized backgrounds directory as defined in rr.ini. Why are all the skinners creating their own? Why don't their installers read the rr.ini and add their background to the existing directory? Why is there a backgrounds and backgroundspath defined in RR.ini if everyone who uses it redefines where it points?

    I know I lost the battle on the "C:\Program Files\Road Runner\Plugins" as default directory for plugins, but for those of us that do use it, it can't be too difficult to check that directory for a specific plugin subdirectory and if exist point the skin installer to it instead of installing another copy in the skin directory.
    Well I agree.

    In fact I have started a thread with a Standardisation for plugins.

    And see how that flies.

  10. #20
    FLAC Chuck's Avatar
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    That's why I said (and not have to be registered)
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