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Thread: OVERLAY [screen loader]

  1. #21
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    this is what

    lastly, I get this error here sometimes:



    not sure why though.

    i use to get, then i found out the i was running more than 1 script, eg. had 1 script running ,closed it, and run again, but the 1st script did not close correctly, had to put Wait;1
    in the cmd line to slow the start of the 2nd script. watch your wait time you may find the scripts are overlapping each other apon close and start of your 2 skins
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  2. #22
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    Wow, ElCamino... NICE! This is gonna come in handy for something I am sure

    Is there a way that you can add in the AI to position it to 0,0 (Top left corner) I know it will work perfectly on the CarPC at full screen, but it's a bit difficult to edit and test on the desktop with it showing up in the center of the screen, and RR in the top left.
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  3. #23
    Wants to make it harder monkeyracer's Avatar
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    I have mine set up and testing on the desktop, I just added the /POSX=0 definition to the overlay skin, and it shows where it needs to.

    I tried to take a video screen capture, but the software I have won't record the overlays. Here's some screen shots though:

    Overlay 1


    Overlay 2


    The way I have the skin set up, there will be a few overlay menus over different floating screens for the different functions (a tv for video player, portable gps for gps screens, etc.) that way i can have the common menu, and only a few images for each background. Stripped of buttons since I will have a Car2PC interface soon.
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  4. #24
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    Ahhh I didnt realize it loaded it as a "menu style" screen that can be positioned. Cool!

    Great looking screen caps!
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  5. #25
    Wants to make it harder monkeyracer's Avatar
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    I figured out what this error was:



    carputer1 was right. I have the overlay come up "onskinstart" and had a code that defaults all my text labels to a white text color since after I edit this skin in skineditor it always resets them. This code reloaded the skin which already had the overlay up, and RR was trying to load it again onskinstart. I just added the "X_OVERLAY" command to the default text color button and it worked fine.
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  6. #26
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    This is kind of pushing it a bit, would it be possible to hide the overlay buttons after x amount of time? Similar to the video skin? Then press on the screen or move the mouse to get them to re-appear?

    I am thinking of doing this to control some ODBII functions, the app needs to take almost the entire screen size, so the buttons would need to disappear.
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  7. #27
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    you could do 2 OL skins

    with an on /off button. it will need to runs of OL script and graphics, this is what i did for D7 GPS , on load it will show all the buttons with a on/off top right, press this and it will close main OL skin and open 2nd OL skin just with the on/off button.

    but i do like the idea of what you are saying , don't think it will be any good on GPS apps thou, but else where yes i can see it being used .
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  8. #28
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    Quote Originally Posted by -zip- View Post
    This is kind of pushing it a bit, would it be possible to hide the overlay buttons after x amount of time? Similar to the video skin? Then press on the screen or move the mouse to get them to re-appear?

    I am thinking of doing this to control some ODBII functions, the app needs to take almost the entire screen size, so the buttons would need to disappear.
    been thinking in adding some more features to this, some people ask me about the feature you want, so it will be in the next version.
    just to busy at work.

  9. #29
    FLAC -zip-'s Avatar
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    Nice!! Looking forward to it.
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  10. #30
    Wants to make it harder monkeyracer's Avatar
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    Quote Originally Posted by -zip- View Post
    This is kind of pushing it a bit, would it be possible to hide the overlay buttons after x amount of time? Similar to the video skin? Then press on the screen or move the mouse to get them to re-appear?

    I am thinking of doing this to control some ODBII functions, the app needs to take almost the entire screen size, so the buttons would need to disappear.
    I've kind of got something like this with the "whiteroom" skin above. I have idle timers set up, but what it does is the following:

    Skin starts up, loads menu.skin, overlays olmenu.skin.
    After 10 seconds of inactivity (no keystrokes or mouse movement) it closes the overlay, and switches to the Audio_visuals.skin (basically the Audio_Player.skin but designed to have the visu activated.)
    If I press the back key, it loads the overlay back up, and switches back to the menu.skin.

    You could probably have this kind of thing implemented to do what you want.
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