Page 11 of 15 FirstFirst ... 23456789101112131415 LastLast
Results 101 to 110 of 149

Thread: Coverjuke, (openGL)

  1. #101
    THE EXPERIMENTER
    Auto Apps:loading...
    carputer1's Avatar
    Join Date
    Sep 2007
    Location
    UK,Surrey
    Posts
    1,979
    i could be wrong but i'm pretty sure El did'nt have the soorce for 1.41.
    but as i have found out the issue with left album is still there in 1.41 but not as bad, it used to go right to the end or about 10 albums left , 1.41 just drops back about 2 - 4 albums.

  2. #102
    Maximum Bitrate Valheru's Avatar
    Join Date
    Jul 2007
    Location
    Ireland
    Posts
    604
    isn't the source included in the download from sourceforge ?
    no matter which version you have ...
    -------------------------------
    The TEKNIK Family ... Teknik 1 & Teknik 2, Teknik T-3, Teknik v4.0, Teknik-X.

  3. #103
    Variable Bitrate 84RegalRider's Avatar
    Join Date
    Nov 2004
    Location
    San Diego
    Posts
    427
    yea but its in french.(at least the comments are) haha
    Core duo
    1tb harddrive
    256 ddr
    8 lilliput
    bu-353

    still installing...

  4. #104
    Maximum Bitrate
    Join Date
    Dec 2007
    Posts
    738
    ok.. so source is there.. is this a visual studio project? What do i need to load this source and compile it? Can anyone recompile one for me(and others) with different class name and window(project name)?

  5. #105
    FLAC
    Auto Apps:loading...
    EL CAMINO's Avatar
    Join Date
    Jul 2005
    Location
    upland california us
    Posts
    1,283
    this is a C++ project, you can use val's version, i think he changed the window name to RRCoverjuke, i didnt change that. i been really busy at work and some personal issues but, i know that val and sal are working in getting this to work as well, so hang tide and all will be fixed.

  6. #106
    Maximum Bitrate
    Join Date
    Dec 2007
    Posts
    738
    Quote Originally Posted by EL CAMINO View Post
    this is a C++ project, you can use val's version, i think he changed the window name to RRCoverjuke, i didnt change that. i been really busy at work and some personal issues but, i know that val and sal are working in getting this to work as well, so hang tide and all will be fixed.

  7. #107
    Maximum Bitrate
    Join Date
    Dec 2007
    Posts
    738
    val, sal, how is this coming along if you don't mind me asking?

  8. #108
    Newbie leberrem's Avatar
    Join Date
    Aug 2008
    Posts
    4
    Hello everybody,

    i have publish coverjuke 1.42.
    You can download it on sourceforge.

    For your problem on the window name, now you can modify it in the file "coverjuke.ini"...

    have fun

  9. #109
    FLAC
    Join Date
    Jun 2002
    Location
    Virginia
    Posts
    1,789
    Quote Originally Posted by leberrem View Post
    Hello everybody,

    i have publish coverjuke 1.42.
    You can download it on sourceforge.

    For your problem on the window name, now you can modify it in the file "coverjuke.ini"...

    have fun
    Wow, Mika, now we know why we haven't heard from you in a while. Thanks for continuing to think of us.

  10. #110
    FLAC Sal R.'s Avatar
    Join Date
    Aug 2006
    Location
    Sun Diego
    Posts
    1,448
    Quote Originally Posted by brandensin View Post
    val, sal, how is this coming along if you don't mind me asking?
    Slow. It's been awhile since I cracked open the C++ portion of my brain.

    That and I've been busy w/ my other projects non carPC related.
    Pico-ITX / XP Home with EWF-HORM / RR v12/02/2009 / Winamp v5.13 / RRMedia v1.2.2

Similar Threads

  1. clutter opengl toolkit - for the next gen carpc frontend
    By tripzero in forum Software & Software Development
    Replies: 0
    Last Post: 06-20-2008, 01:14 AM
  2. Help! OpenGL on Debian, VIA EPIA M10000
    By debian00b in forum Linux
    Replies: 4
    Last Post: 05-22-2006, 09:54 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •